public void InvalidateSceneGraph() { renderHost?.InvalidateSceneGraph(); }
public void InvalidateSceneGraph() { renderHostInternal?.InvalidateSceneGraph(); }
protected void InvalidateSceneGraph() { renderHost?.InvalidateSceneGraph(); }
public void InvalidateSceneGraph() { renderHost?.InvalidateSceneGraph(); }
public void InvalidateSceneGraph() { renderHostInternal?.InvalidateSceneGraph(); }
protected void InvalidateSceneGraph() { renderHost?.InvalidateSceneGraph(); }