/// <summary> /// 获取其他玩家的信息 /// </summary> /// <param name="id"></param> private void GetShipData(ulong id) { //Debug.LogError("收到玩家信息"+id); ShipItemsProxy shipItemsProxy = GameFacade.Instance.RetrieveProxy(ProxyName.ShipItemsProxy) as ShipItemsProxy; // 飞船的 IShip ship = shipItemsProxy.GetCurrentWarShip(id); if (ship != null) { IWeaponContainer weaponContainer = ship.GetWeaponContainer(); if (weaponContainer != null) { IWeapon[] weapons = weaponContainer.GetWeapons(); //Debug.LogError("weapons==="+weapons.Length); if (weapons != null) { for (int i = 0; i < weapons.Length; i++) { IWeapon weapon = weapons[i]; m_Weapons[i].text = TableUtil.GetItemName((int)weapon.GetBaseConfig().Id); } } } IEquipmentContainer equipmentContainer = ship.GetEquipmentContainer(); if (equipmentContainer != null) { IEquipment[] equipments = ship.GetEquipmentContainer().GetEquipments(); for (int i = 0; i < equipments.Length; i++) { IEquipment equipment = equipments[i]; m_EquipMents[i].text = TableUtil.GetItemName((int)equipment.GetBaseConfig().Id); } } IReformer ireformer = ship.GetReformerContainer().GetReformer(); if (ireformer != null) { m_Converter.text = TableUtil.GetItemName((int)ireformer.GetBaseConfig().Id); } } else { Debug.LogError("船的信息为空"); } }
public PlayerSkillVO GetReformerSkill() { ShipProxy shipProxy = GameFacade.Instance.RetrieveProxy(ProxyName.ShipProxy) as ShipProxy; if (shipProxy.GetAppointWarShip() != null && shipProxy.GetAppointWarShip().GetReformerContainer() != null) { IReformer reformer = shipProxy.GetAppointWarShip().GetReformerContainer().GetReformer(); if (reformer != null) { return(GetSkillByID((int)reformer.GetBaseConfig().SkillId)); } else { return(null); } } return(null); }
/// <summary> /// 设置各种转化炉数据 /// </summary> private void SetReformerData() { TransformUtil.FindUIObject <Transform>(m_ReformerCell, "Content").gameObject.SetActive(m_Reformer != null); TransformUtil.FindUIObject <Transform>(m_ReformerCell, "Empty").gameObject.SetActive(m_Reformer == null); if (m_Reformer != null) { //icon UIUtil.SetIconImage(TransformUtil.FindUIObject <Image>(m_ReformerCell, "Content/Image_Icon"), TableUtil.GetItemIconBundle(m_Reformer.GetTID()), TableUtil.GetItemIconImage(m_Reformer.GetTID())); //name TransformUtil.FindUIObject <TMP_Text>(m_ReformerCell, "Content/Label_Name").text = TableUtil.GetItemName((int)m_Reformer.GetTID()); //quality TransformUtil.FindUIObject <Image>(m_ReformerCell, "Content/Image_Quality").color = ColorUtil.GetColorByItemQuality(m_Reformer.GetBaseConfig().Quality); //lv TransformUtil.FindUIObject <TMP_Text>(m_ReformerCell, "Content/Label_Lv").text = "Lv." + PadLeft(m_Reformer.GetLv().ToString()); } }
/// <summary> /// 转化炉切换 /// </summary> /// <param name="entityEvent"></param> private void ReformerWeapons(IComponentEvent entityEvent) { if (m_IPerceptronTarget.GetCurrentState().IsHasSubState(EnumSubState.Peerless)) { //转化炉模式 if (!m_SkillProxy.UsingReformer()) { return; } IReformer reformer = m_SkillProxy.GetReformer(); if (reformer == null) { return; } ulong uid = reformer.GetUID(); if (!m_IPerceptronTarget.HaveWeaponAndCrossSight(uid)) { WeaponAndCrossSight weaponAndCross = WeaponAndCrossSightFactory.CreatTWeapon(uid, reformer.GetConfig().Id, reformer.GetBaseConfig().SkillId, (WeaponAndCrossSight.WeaponAndCrossSightTypes)reformer.GetConfig().Reticle); //Debug.LogError(string.Format("创建准星 uid = {0}, tid = {1} , type = {2}, null? {3}", uid, weapon.GetConfig().Id, weapon.GetConfig().Reticle , (weaponAndCross== null))); if (weaponAndCross == null) { return; } m_IPerceptronTarget.AddWeaponAndCrossSight(uid, weaponAndCross); } } else { //非转化炉模式 m_IPerceptronTarget.DeleReformerWeaponAndCrossSight(); } }