IRectItemsLink CreateItemsLink(IRectItem item1, IRectItem item2) { var itemsLinkGameObject = Instantiate(linkLinePrefab, _linksPanel.transform, false); IRectItemsLink itemsLink = itemsLinkGameObject.GetComponent <IRectItemsLink>(); itemsLink.CreateLink(item1, item2); return(itemsLink); }
void Awake() { Instance = this; _itemSize = itemPrefab.GetComponentInChildren <BoxCollider2D>().size; _itemsPanel = GameObject.FindGameObjectWithTag("ItemsPanel"); _linksPanel = GameObject.FindGameObjectWithTag("ItemsLinksPanel"); //Создаём линию для режима создания (удаления) связи var itemsLinkGameObject = Instantiate(linkLinePrefab, _linksPanel.transform, false); _itemsLinkPoiter = itemsLinkGameObject.GetComponent <IRectItemsLink>(); _itemsLinkPoiter.gameObject.SetActive(false); _itemsLinkPoiter.SetAlpha(0.5f); // // Camera camera = Camera.main; _itemAvailablePositionRect = new Rect(_itemSize.x / 2, _itemSize.y / 2, camera.pixelWidth - _itemSize.x, camera.pixelHeight - _itemSize.y); // }
public void AddLink(IRectItem toItem, IRectItemsLink link) { _links.Add(toItem, link); }
public bool TryGetLinkToItem(IRectItem toItem, out IRectItemsLink itemsLink) { return(_links.TryGetValue(toItem, out itemsLink)); }