public static Matrix4x4 AsTextureTransform(this IRealBounds5D bounds) { return(new Matrix4x4 { M11 = bounds.UBounds.Length, M22 = bounds.VBounds.Length, M41 = bounds.UBounds.Min, M42 = bounds.VBounds.Min }); }
public static SharpDX.Matrix ToMatrix2(this IRealBounds5D bounds) { return(new SharpDX.Matrix { M11 = bounds.UBounds.Length, M22 = bounds.VBounds.Length, M41 = bounds.UBounds.Min, M42 = bounds.VBounds.Min, M44 = 1 }); }
public CompressedVertex(IVertex source, IRealBounds5D bounds) { this.source = source; this.bounds = bounds; var transform3D = bounds.AsTransform(); var transform2D = bounds.AsTextureTransform(); Position = source.Position.Select(v => (IXMVector) new TransformedVector3D(v, transform3D, true)).ToArray(); TexCoords = source.TexCoords.Select(v => (IXMVector) new TransformedVector2D(v, transform2D, true)).ToArray(); }
public static Matrix4x4 AsTransform(this IRealBounds5D bounds) { return(new Matrix4x4 { M11 = bounds.XBounds.Length, M22 = bounds.YBounds.Length, M33 = bounds.ZBounds.Length, M41 = bounds.XBounds.Min, M42 = bounds.YBounds.Min, M43 = bounds.ZBounds.Min }); }
public static SharpDX.Matrix ToMatrix3(this IRealBounds5D bounds) { return(new SharpDX.Matrix { M11 = bounds.XBounds.Length, M22 = bounds.YBounds.Length, M33 = bounds.ZBounds.Length, M41 = bounds.XBounds.Min, M42 = bounds.YBounds.Min, M43 = bounds.ZBounds.Min, M44 = 1 }); }