/// <summary> /// Handles changes to the StateMachine property. /// </summary> private static void OnStateMachineChanged(DependencyObject d, DependencyPropertyChangedEventArgs e) { Mapping target = (Mapping)d; IReactiveStateMachine oldStateMachine = (IReactiveStateMachine)e.OldValue; IReactiveStateMachine newStateMachine = target.StateMachine; target.OnStateMachineChanged(oldStateMachine, newStateMachine); }
internal void AddMapping(String groupName, IReactiveStateMachine stateMachine) { if (String.IsNullOrEmpty(groupName)) { throw new ArgumentNullException("groupName"); } if (stateMachine == null) { throw new ArgumentNullException("stateMachine"); } _mappings.Add(groupName, stateMachine); stateMachine.AssociatedVisualStateManager = this; }
/// <summary> /// Provides derived classes an opportunity to handle changes to the StateMachine property. /// </summary> protected virtual void OnStateMachineChanged(IReactiveStateMachine oldStateMachine, IReactiveStateMachine newStateMachine) { OnStateMachineChanged(EventArgs.Empty); }