public void SetInitialPlayer() { CurrentPlayer = gameManager.GetPlayers()[_randomizer.GetRandom(0, 2)]; }
public double GetRandom() { var r = _randomizer.GetRandom(); return(-Math.Log(r) / _λ); }
public double GetNextValue() { return(_randomizer.GetRandom()); }
public double GetRandom() { var r = _randomizer.GetRandom(); return(_σ * Math.Sqrt(-2.0 * Math.Log(1.0 - r))); }