public SimpleSlotMachine(Player player, IRandomSymbolGenerator randomSymbolGenerator, ISymbolCoefficientProviderFactory symbolCoefficientProviderFactory) { _player = player; _randomSymbolGenerator = randomSymbolGenerator; _symbolCoefficientProviderFactory = symbolCoefficientProviderFactory; }
public SlotMachine(IRandomSymbolGenerator randomSymbolGenerator, IOptions <SlotMachineSettings> slotMachineSettings, ISymbolsProvider symbolsProvider) { _randomSymbolGenerator = randomSymbolGenerator; _symbolsProvider = symbolsProvider; _reelsCount = slotMachineSettings.Value.ReelsCount; _reelSymbolsCount = slotMachineSettings.Value.ReelSymbolsCount; Balance = InitialBalance; }
public void Setup() { _apple = new Apple(_symbolSettingsOptions.Value.Apple); _pineapple = new Pineapple(_symbolSettingsOptions.Value.Pineapple); _banana = new Banana(_symbolSettingsOptions.Value.Banana); _wildCard = new Wildcard(_symbolSettingsOptions.Value.WildCard); _randomSymbolGenerator = Substitute.For <IRandomSymbolGenerator>(); var slotMachineOptions = Substitute.For <IOptions <SlotMachineSettings> >(); slotMachineOptions.Value.Returns(new SlotMachineSettings() { ReelSymbolsCount = 4, ReelsCount = 3, }); var symbolsProvider = Substitute.For <ISymbolsProvider>(); _slotMachine = new SlotMachine(_randomSymbolGenerator, slotMachineOptions, symbolsProvider); }