public void GibAdded(IRagdollController ragdoll) { var gibLimit = GameManager.instance.ragdollLimit; if (gibLimit > 0) { _gibs.Enqueue(ragdoll); } }
public void RagdollAdded(IRagdollController ragdoll) { var ragdollLimit = GameManager.instance.ragdollLimit; if (ragdollLimit > 0) { _ragdolls.Enqueue(ragdoll); } }