예제 #1
0
 public static IR1Top RProjectUnit(this IR1Top r1Top, IList <IGProjectUnit> gProjectUnits, IW1Top w1Top)
 {
     foreach (var o in gProjectUnits)
     {
         r1Top.RProjectUnit(o, w1Top);
     }
     return(r1Top);
 }
예제 #2
0
 public static IR1Top RProjectUnit(this IR1Top r1Top, IDictionary <IPhilote <IGProjectUnit>, IGProjectUnit> gProjectUnits, IW1Top w1Top)
 {
     foreach (var kvp in gProjectUnits)
     {
         r1Top.RProjectUnit(kvp.Value, w1Top);
     }
     return(r1Top);
 }
예제 #3
0
        public static IR1Top RAssemblyUnit(this IR1Top r1Top, IGAssemblyUnit gAssemblyUnit, IW1Top w1Top)
        {
            r1Top.Ct?.ThrowIfCancellationRequested();
            // This primarly changes the path where the AssemblyUnits' child Units are written
            var _savepath = w1Top.BasePath;

            w1Top.WAssemblyUnit(gAssemblyUnit);
            w1Top.BasePath = Path.Combine(w1Top.BasePath, gAssemblyUnit.GRelativePath);
            if (gAssemblyUnit.GCompilationUnits.Any())
            {
                foreach (var kvp in gAssemblyUnit.GCompilationUnits)
                {
                    r1Top.RCompilationUnit(kvp.Value, w1Top);
                    r1Top.Sb.Clear();
                }
            }
            if (gAssemblyUnit.GPropertiesUnits.Any())
            {
                foreach (var kvp in gAssemblyUnit.GPropertiesUnits)
                {
                    //r1Top.RPropertiesUnit(kvp.Value,w1Top);
                    r1Top.Sb.Clear();
                }
            }
            if (gAssemblyUnit.GResourceUnits.Any())
            {
                foreach (var kvp in gAssemblyUnit.GResourceUnits)
                {
                    r1Top.RResourceUnit(kvp.Value, w1Top);
                    r1Top.Sb.Clear();
                }
            }
            r1Top.RProjectUnit(gAssemblyUnit.GProjectUnit, w1Top);
            // Change the Top path back to its state before the AssemblyUnit is rendered
            // DirectoryInfo assemblyParentPathDirectoryInfo = Directory.GetParent(w1Top.BasePath);
            //ToDo: re-architect to ensure the main path variable is restored, or, do assemblies and their paths on different thread-local data and async with throtleing and backpressure
            w1Top.BasePath = _savepath;

            return(r1Top);
        }