public override void draw(SpriteBatch b) { b.Draw(Game1.fadeToBlackRect, Game1.graphics.GraphicsDevice.Viewport.Bounds, Color.Black * 0.75f); SpriteText.drawStringWithScrollCenteredAt(b, Game1.content.LoadString("Strings\\StringsFromCSFiles:QuestLog.cs.11373"), xPositionOnScreen + base.width / 2, yPositionOnScreen - 64); IClickableMenu.drawTextureBox(b, Game1.mouseCursors, new Rectangle(384, 373, 18, 18), xPositionOnScreen, yPositionOnScreen, base.width, height, Color.White, 4f); if (questPage == -1) { for (int k = 0; k < questLogButtons.Count; k++) { if (pages.Count() > 0 && pages[currentPage].Count() > k) { IClickableMenu.drawTextureBox(b, Game1.mouseCursors, new Rectangle(384, 396, 15, 15), questLogButtons[k].bounds.X, questLogButtons[k].bounds.Y, questLogButtons[k].bounds.Width, questLogButtons[k].bounds.Height, questLogButtons[k].containsPoint(Game1.getOldMouseX(), Game1.getOldMouseY()) ? Color.Wheat : Color.White, 4f, drawShadow: false); if (pages[currentPage][k].ShouldDisplayAsNew() || pages[currentPage][k].ShouldDisplayAsComplete()) { Utility.drawWithShadow(b, Game1.mouseCursors, new Vector2(questLogButtons[k].bounds.X + 64 + 4, questLogButtons[k].bounds.Y + 44), new Rectangle(pages[currentPage][k].ShouldDisplayAsComplete() ? 341 : 317, 410, 23, 9), Color.White, 0f, new Vector2(11f, 4f), 4f + Game1.dialogueButtonScale * 10f / 250f, flipped: false, 0.99f); } else { Utility.drawWithShadow(b, Game1.mouseCursors, new Vector2(questLogButtons[k].bounds.X + 32, questLogButtons[k].bounds.Y + 28), pages[currentPage][k].IsTimedQuest() ? new Rectangle(410, 501, 9, 9) : new Rectangle(395 + (pages[currentPage][k].IsTimedQuest() ? 3 : 0), 497, 3, 8), Color.White, 0f, Vector2.Zero, 4f, flipped: false, 0.99f); } pages[currentPage][k].IsTimedQuest(); SpriteText.drawString(b, pages[currentPage][k].GetName(), questLogButtons[k].bounds.X + 128 + 4, questLogButtons[k].bounds.Y + 20); } } } else { SpriteText.drawStringHorizontallyCenteredAt(b, _shownQuest.GetName(), xPositionOnScreen + base.width / 2 + ((_shownQuest.IsTimedQuest() && _shownQuest.GetDaysLeft() > 0) ? (Math.Max(32, SpriteText.getWidthOfString(_shownQuest.GetName()) / 3) - 32) : 0), yPositionOnScreen + 32); if (_shownQuest.IsTimedQuest() && _shownQuest.GetDaysLeft() > 0) { Utility.drawWithShadow(b, Game1.mouseCursors, new Vector2(xPositionOnScreen + 32, yPositionOnScreen + 48 - 8), new Rectangle(410, 501, 9, 9), Color.White, 0f, Vector2.Zero, 4f, flipped: false, 0.99f); Utility.drawTextWithShadow(b, Game1.parseText((pages[currentPage][questPage].GetDaysLeft() > 1) ? Game1.content.LoadString("Strings\\StringsFromCSFiles:QuestLog.cs.11374", pages[currentPage][questPage].GetDaysLeft()) : Game1.content.LoadString("Strings\\StringsFromCSFiles:Quest_FinalDay"), Game1.dialogueFont, base.width - 128), Game1.dialogueFont, new Vector2(xPositionOnScreen + 80, yPositionOnScreen + 48 - 8), Game1.textColor); } string description = Game1.parseText(_shownQuest.GetDescription(), Game1.dialogueFont, base.width - 128); Rectangle cached_scissor_rect = b.GraphicsDevice.ScissorRectangle; Vector2 description_size = Game1.dialogueFont.MeasureString(description); Rectangle scissor_rect = default(Rectangle); scissor_rect.X = xPositionOnScreen + 32; scissor_rect.Y = yPositionOnScreen + 96; scissor_rect.Height = yPositionOnScreen + height - 32 - scissor_rect.Y; scissor_rect.Width = base.width - 64; _scissorRectHeight = scissor_rect.Height; scissor_rect = Utility.ConstrainScissorRectToScreen(scissor_rect); b.End(); b.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp, null, new RasterizerState { ScissorTestEnable = true }); Game1.graphics.GraphicsDevice.ScissorRectangle = scissor_rect; Utility.drawTextWithShadow(b, description, Game1.dialogueFont, new Vector2(xPositionOnScreen + 64, (float)yPositionOnScreen - scrollAmount + 96f), Game1.textColor); float yPos = (float)(yPositionOnScreen + 96) + description_size.Y + 32f - scrollAmount; if (_shownQuest.ShouldDisplayAsComplete()) { b.End(); b.GraphicsDevice.ScissorRectangle = cached_scissor_rect; b.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp, null, null); SpriteText.drawString(b, Game1.content.LoadString("Strings\\StringsFromCSFiles:QuestLog.cs.11376"), xPositionOnScreen + 32 + 4, rewardBox.bounds.Y + 21 + 4); rewardBox.draw(b); if (HasMoneyReward()) { b.Draw(Game1.mouseCursors, new Vector2(rewardBox.bounds.X + 16, (float)(rewardBox.bounds.Y + 16) - Game1.dialogueButtonScale / 2f), new Rectangle(280, 410, 16, 16), Color.White, 0f, Vector2.Zero, 4f, SpriteEffects.None, 1f); SpriteText.drawString(b, Game1.content.LoadString("Strings\\StringsFromCSFiles:LoadGameMenu.cs.11020", _shownQuest.GetMoneyReward()), xPositionOnScreen + 448, rewardBox.bounds.Y + 21 + 4); } } else { for (int j = 0; j < _objectiveText.Count; j++) { if (_shownQuest != null) { _ = (_shownQuest is SpecialOrder); } string parsed_text = Game1.parseText(_objectiveText[j], width: base.width - 192, whichFont: Game1.dialogueFont); bool display_as_complete = false; if (_shownQuest != null && _shownQuest is SpecialOrder) { display_as_complete = (_shownQuest as SpecialOrder).objectives[j].IsComplete(); } if (!display_as_complete) { Utility.drawWithShadow(b, Game1.mouseCursors, new Vector2((float)(xPositionOnScreen + 96) + 8f * Game1.dialogueButtonScale / 10f, yPos), new Rectangle(412, 495, 5, 4), Color.White, (float)Math.PI / 2f, Vector2.Zero); } Color text_color = Color.DarkBlue; if (display_as_complete) { text_color = Game1.unselectedOptionColor; } Utility.drawTextWithShadow(b, parsed_text, Game1.dialogueFont, new Vector2(xPositionOnScreen + 128, yPos - 8f), text_color); yPos += Game1.dialogueFont.MeasureString(parsed_text).Y; if (_shownQuest != null && _shownQuest is SpecialOrder) { OrderObjective order_objective = (_shownQuest as SpecialOrder).objectives[j]; if (order_objective.GetMaxCount() > 1 && order_objective.ShouldShowProgress()) { Color dark_bar_color = Color.DarkRed; Color bar_color = Color.Red; if (order_objective.GetCount() >= order_objective.GetMaxCount()) { bar_color = Color.LimeGreen; dark_bar_color = Color.Green; } int inset = 64; int objective_count_draw_width = 160; int notches = 4; Rectangle bar_background_source = new Rectangle(0, 224, 47, 12); Rectangle bar_notch_source = new Rectangle(47, 224, 1, 12); int bar_horizontal_padding = 3; int bar_vertical_padding = 3; int slice_width = 5; string objective_count_text = order_objective.GetCount() + "/" + order_objective.GetMaxCount(); int max_text_width = (int)Game1.dialogueFont.MeasureString(order_objective.GetMaxCount() + "/" + order_objective.GetMaxCount()).X; int count_text_width = (int)Game1.dialogueFont.MeasureString(objective_count_text).X; int text_draw_position = xPositionOnScreen + base.width - inset - count_text_width; int max_text_draw_position = xPositionOnScreen + base.width - inset - max_text_width; Utility.drawTextWithShadow(b, objective_count_text, Game1.dialogueFont, new Vector2(text_draw_position, yPos), Color.DarkBlue); Rectangle bar_draw_position = new Rectangle(xPositionOnScreen + inset, (int)yPos, base.width - inset * 2 - objective_count_draw_width, bar_background_source.Height * 4); if (bar_draw_position.Right > max_text_draw_position - 16) { int adjustment = bar_draw_position.Right - (max_text_draw_position - 16); bar_draw_position.Width -= adjustment; } b.Draw(Game1.mouseCursors2, new Rectangle(bar_draw_position.X, bar_draw_position.Y, slice_width * 4, bar_draw_position.Height), new Rectangle(bar_background_source.X, bar_background_source.Y, slice_width, bar_background_source.Height), Color.White, 0f, Vector2.Zero, SpriteEffects.None, 0.5f); b.Draw(Game1.mouseCursors2, new Rectangle(bar_draw_position.X + slice_width * 4, bar_draw_position.Y, bar_draw_position.Width - 2 * slice_width * 4, bar_draw_position.Height), new Rectangle(bar_background_source.X + slice_width, bar_background_source.Y, bar_background_source.Width - 2 * slice_width, bar_background_source.Height), Color.White, 0f, Vector2.Zero, SpriteEffects.None, 0.5f); b.Draw(Game1.mouseCursors2, new Rectangle(bar_draw_position.Right - slice_width * 4, bar_draw_position.Y, slice_width * 4, bar_draw_position.Height), new Rectangle(bar_background_source.Right - slice_width, bar_background_source.Y, slice_width, bar_background_source.Height), Color.White, 0f, Vector2.Zero, SpriteEffects.None, 0.5f); float quest_progress = (float)order_objective.GetCount() / (float)order_objective.GetMaxCount(); if (order_objective.GetMaxCount() < notches) { notches = order_objective.GetMaxCount(); } bar_draw_position.X += 4 * bar_horizontal_padding; bar_draw_position.Width -= 4 * bar_horizontal_padding * 2; for (int i = 1; i < notches; i++) { b.Draw(Game1.mouseCursors2, new Vector2((float)bar_draw_position.X + (float)bar_draw_position.Width * ((float)i / (float)notches), bar_draw_position.Y), bar_notch_source, Color.White, 0f, Vector2.Zero, 4f, SpriteEffects.None, 0.5f); } bar_draw_position.Y += 4 * bar_vertical_padding; bar_draw_position.Height -= 4 * bar_vertical_padding * 2; Rectangle rect = new Rectangle(bar_draw_position.X, bar_draw_position.Y, (int)((float)bar_draw_position.Width * quest_progress) - 4, bar_draw_position.Height); b.Draw(Game1.staminaRect, rect, null, bar_color, 0f, Vector2.Zero, SpriteEffects.None, (float)rect.Y / 10000f); rect.X = rect.Right; rect.Width = 4; b.Draw(Game1.staminaRect, rect, null, dark_bar_color, 0f, Vector2.Zero, SpriteEffects.None, (float)rect.Y / 10000f); yPos += (float)((bar_background_source.Height + 4) * 4); } } _contentHeight = yPos + scrollAmount - (float)scissor_rect.Y; } b.End(); b.GraphicsDevice.ScissorRectangle = cached_scissor_rect; b.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp, null, null); if (_shownQuest.CanBeCancelled()) { cancelQuestButton.draw(b); } if (NeedsScroll()) { if (scrollAmount > 0f) { b.Draw(Game1.staminaRect, new Rectangle(scissor_rect.X, scissor_rect.Top, scissor_rect.Width, 4), Color.Black * 0.15f); } if (scrollAmount < _contentHeight - _scissorRectHeight) { b.Draw(Game1.staminaRect, new Rectangle(scissor_rect.X, scissor_rect.Bottom - 4, scissor_rect.Width, 4), Color.Black * 0.15f); } } } } if (NeedsScroll()) { upArrow.draw(b); downArrow.draw(b); scrollBar.draw(b); } if (currentPage < pages.Count - 1 && questPage == -1) { forwardButton.draw(b); } if (currentPage > 0 || questPage != -1) { backButton.draw(b); } base.draw(b); Game1.mouseCursorTransparency = 1f; drawMouse(b); if (hoverText.Length > 0) { IClickableMenu.drawHoverText(b, hoverText, Game1.dialogueFont); } }