예제 #1
0
        /// <summary>
        /// Constructs a container GameObject for the given entity under the given root object.
        /// </summary>
        /// <param name="entity">The entity to create a GameObject for</param>
        /// <param name="root">The root object to create the GameObject under</param>
        /// <returns>The created GameObject.</returns>
        protected static GameObject CreateGameObject(IQueryableEntity entity, GameObject root)
        {
            GameObject created = null;

            // There is special logic for instantiating an object If the entity contains prefab data
            // that specifies it should be instantiated from a specific resource, then we load that
            // resource and clone it instead of creating a new object
            if (entity.ContainsData<PrefabData>()) {
                string resourcePath = entity.Current<PrefabData>().PrefabResourcePath;

                GameObject prefab = (GameObject)Resources.Load(resourcePath);
                if (prefab == null) {
                    created = new GameObject("");
                    Debug.LogError("Unable to find prefab resource \"" + resourcePath + "\"", created);
                }
                else {
                    created = (GameObject)Instantiate(prefab);
                }
            }

            else {
                created = new GameObject("");
            }

            created.transform.parent = root.transform;
            return created;
        }
예제 #2
0
 public static bool ContainsData <T>(this IQueryableEntity entity) where T : Data.IData
 {
     return(entity.ContainsData(DataMap <T> .Accessor));
 }
예제 #3
0
            private void ComputeDataTypes(IEnumerable<Type> requiredTypes, IQueryableEntity entity,
                out List<Type> missing, out List<Type> contained)
            {
                missing = new List<Type>();
                contained = new List<Type>();

                foreach (var type in requiredTypes) {
                    DataAccessor accessor = new DataAccessor(type);
                    if (entity.ContainsData(accessor)) {
                        contained.Add(type);
                    }
                    else {
                        missing.Add(type);
                    }
                }
            }