public IQuadNode Create() { var mesh = _meshFactory.Create(); var quadNodeRenderer = _rendererFactory.Create(); return(new QuadNode(mesh, this, _splitMergeStrategy, _taskSchedulerFactory, quadNodeRenderer, _statistics)); }
public IQuadNode Create() { var mesh = _meshFactory.Create(); var quadNodeRenderer = _rendererFactory.Create(); return(new QuadNode(mesh, this, _splitMergeStrategy, _taskSchedulerFactory, quadNodeRenderer, _statistics)); }