public static void HandleCollision(IProjectile projectile, IBlock item)
        {
            ISprite   block = item.Sprite;
            Rectangle collisionRectangle = Rectangle.Intersect(projectile.Area(), block.Area(item.Location));

            if (collisionRectangle.Bottom == block.Area(item.Location).Bottom&& collisionRectangle.Width > collisionRectangle.Height)
            {
                projectile.KillFireball();
            }
            else if (collisionRectangle.Top == block.Area(item.Location).Top&& collisionRectangle.Width > collisionRectangle.Height)
            {
                projectile.LocationY = projectile.LocationY - (collisionRectangle.Height + 45);
            }

            collisionRectangle = Rectangle.Intersect(projectile.Area(), block.Area(item.Location));
            if (collisionRectangle.Right == block.Area(item.Location).Right)
            {
                projectile.KillFireball();
            }
            else if (collisionRectangle.Left == block.Area(item.Location).Left)
            {
                projectile.KillFireball();
            }
        }