private void Update() { if (InputController._GetKeyDown(AddAssetBundleKey2)) { ProjectItem rootFolder = m_projectManager.Project; m_projectManager.AddBundledResources(rootFolder, "bundledemo", (obj, assetName) => { return(true); }, addedItems => { for (int i = 0; i < addedItems.Length; ++i) { Debug.Log(addedItems[i].ToString() + " added"); } }); } if (InputController._GetKeyDown(AddAssetBundleKey)) { ProjectItem rootFolder = m_projectManager.Project; m_projectManager.AddBundledResource(rootFolder, "bundledemo", "monkey", addedItems => { for (int i = 0; i < addedItems.Length; ++i) { Debug.Log(addedItems[i].ToString() + " added"); } }); } if (InputController._GetKeyDown(AddWithDependenciesKey)) { ProjectItem rootFolder = m_projectManager.Project; List <UnityObject> objects = new List <UnityObject>(); Material material = new Material(Shader.Find("Standard")); material.color = Color.yellow; Mesh mesh = RuntimeGraphics.CreateCubeMesh(Color.white, Vector3.zero, 1); mesh.name = "TestMesh"; GameObject go = new GameObject(); MeshRenderer renderer = go.AddComponent <MeshRenderer>(); MeshFilter meshFilter = go.AddComponent <MeshFilter>(); go.name = "TestGO"; renderer.sharedMaterial = material; meshFilter.sharedMesh = mesh; //objects.Add(material); //objects.Add(mesh); objects.Add(go); bool includingDependencies = true; Func <UnityObject, bool> filter = o => { if (o is Shader) { return(false); } return(true); }; m_projectManager.AddDynamicResources(rootFolder, objects.ToArray(), includingDependencies, filter, addedItems => { for (int i = 0; i < addedItems.Length; ++i) { Debug.Log(addedItems[i].ToString() + " added"); } for (int i = 0; i < objects.Count; ++i) { Destroy(objects[i]); } }); } if (InputController._GetKeyDown(AddInstantiatedObjectKey)) { ProjectItem rootFolder = m_projectManager.Project; List <UnityObject> objects = new List <UnityObject>(); Material material = new Material(Shader.Find("Standard")); material.color = Color.yellow; Mesh mesh = RuntimeGraphics.CreateCubeMesh(Color.white, Vector3.zero, 1); mesh.name = "TestMesh"; GameObject go = new GameObject(); MeshRenderer renderer = go.AddComponent <MeshRenderer>(); MeshFilter filter = go.AddComponent <MeshFilter>(); go.name = "TestGO"; renderer.sharedMaterial = material; filter.sharedMesh = mesh; objects.Add(material); objects.Add(mesh); objects.Add(go); m_projectManager.AddDynamicResources(rootFolder, objects.ToArray(), addedItems => { for (int i = 0; i < addedItems.Length; ++i) { Debug.Log(addedItems[i].ToString() + " added"); } for (int i = 0; i < objects.Count; ++i) { Destroy(objects[i]); } }); } if (InputController._GetKeyDown(KeyCode.Keypad7)) { ProjectItem projectItem = m_projectManager.Project.FlattenHierarchy().Where(item => item.Name == "TestGO").FirstOrDefault(); m_projectManager.GetOrCreateObjects(new[] { projectItem }, result => { Instantiate(result.First().Object); }); } if (InputController._GetKeyDown(AddPrefabKey)) { ProjectItem rootFolder = m_projectManager.Project; List <UnityObject> objects = new List <UnityObject>(); if (Prefab != null) { objects.Add(Prefab); } bool includingDependencies = true; Func <UnityObject, bool> filter = o => { if (o is Shader) { return(false); } return(true); }; m_projectManager.AddDynamicResources(rootFolder, objects.ToArray(), includingDependencies, filter, addedItems => { for (int i = 0; i < addedItems.Length; ++i) { Debug.Log(addedItems[i].ToString() + " added"); } }); } if (InputController._GetKeyDown(AddTextureKey)) { ProjectItem rootFolder = m_projectManager.Project; List <UnityObject> objects = new List <UnityObject>(); string path = Application.streamingAssetsPath + "/" + ImagePath; Texture2D texture2D = LoadPNG(path); if (texture2D == null) { Debug.LogErrorFormat("File {0} not found", path); return; } texture2D.name = "TestTexture"; objects.Add(texture2D); m_projectManager.AddDynamicResources(rootFolder, objects.ToArray(), addedItems => { for (int i = 0; i < addedItems.Length; ++i) { Debug.Log(addedItems[i].ToString() + " added"); } }); } }