public TicketDetailsAgentController( IDisplayTickets displayTickets, IPriority priority, IStatus status, ITicketsReply ticketsReply, IAttachments attachments, ITicketHistory ticketHistory, ITickets tickets, IProfile profile, ICategory category, ITicketEscalationHistory iticketEscalationHistory, IUserMaster userMaster ) { _displayTickets = displayTickets; _priority = priority; _status = status; _ticketsReply = ticketsReply; _attachments = attachments; _ticketHistory = ticketHistory; _tickets = tickets; _profile = profile; _category = category; _iticketEscalationHistory = iticketEscalationHistory; _userMaster = userMaster; }
public IPriority Dequeue() { object obj; Monitor.Enter(obj = PriorityQueue.syncLock); IPriority result; try { IPriority priority = null; if (this._workItemsCount > 0) { int nextNonEmptyQueue = this.GetNextNonEmptyQueue(-1); priority = this._queues[nextNonEmptyQueue].First.Value; this._queues[nextNonEmptyQueue].RemoveFirst(); this._workItemsCount--; } result = priority; } finally { Monitor.Exit(obj); } return(result); }
public AdminReportController(ICategory category, IPriority priority, IOverdueTypes overdueTypes, IExportReport exportReport, IUserMaster userMaster) { _category = category; _priority = priority; _overdueTypes = overdueTypes; _exportReport = exportReport; _userMaster = userMaster; }
public PriorityController(IPriority repo, BridgeCareContext db) { this.repo = repo ?? throw new ArgumentNullException(nameof(repo)); this.db = db ?? throw new ArgumentNullException(nameof(db)); PriorityLibraryGetMethods = CreateGetMethods(); PriorityLibrarySaveMethods = CreateSaveMethods(); }
private ElementSelector(Predicate<IGuiElement> predicate, IPriority priority) { Priority = priority; this.predicate = predicate; GetSelection = tree => tree.Nodes .Where(node => predicate(node.Data)) .Select(node => node.Data); }
public TicketAdminController(ICategory category, IPriority priority, ITickets tickets, IAttachments attachments, ITicketHistory ticketHistory, IProfile profile, IUserMaster userMaster) { _category = category; _priority = priority; _tickets = tickets; _attachments = attachments; _ticketHistory = ticketHistory; _profile = profile; _userMaster = userMaster; }
public TicketController(ICategory category, IPriority priority, ITickets tickets, IAttachments attachments, ITicketHistory ticketHistory, IProfile profile) { _category = category; _priority = priority; _tickets = tickets; _attachments = attachments; _ticketHistory = ticketHistory; _profile = profile; }
public SummaryReportParameters(ISimulationAnalysis simulationAnalysis, IInvestmentLibrary inflationRate, ExcelHelper excelHelper, IPriority priorities, ICriteriaDrivenBudgets budget, BridgeCareContext db) { analysisData = simulationAnalysis ?? throw new ArgumentNullException(nameof(simulationAnalysis)); getInflationRate = inflationRate ?? throw new ArgumentNullException(nameof(inflationRate)); this.excelHelper = excelHelper; getPriorities = priorities ?? throw new ArgumentNullException(nameof(priorities)); budgetCriteria = budget ?? throw new ArgumentNullException(nameof(budget)); this.db = db ?? throw new ArgumentNullException(nameof(db)); }
public TicketDetailsController(IDisplayTickets displayTickets, IPriority priority, IStatus status, ITicketsReply ticketsReply, IAttachments attachments, ITickets tickets, ITicketHistory ticketHistory) { _displayTickets = displayTickets; _priority = priority; _status = status; _ticketsReply = ticketsReply; _attachments = attachments; _tickets = tickets; _ticketHistory = ticketHistory; }
/// <summary> /// 入列 /// </summary> /// <param name="workItem"></param> public void Enqueue(IPriority workItem) { lock (syncLock) { int queueIndex = _queuesCount - (int)workItem.Priority - 1; _queues[queueIndex].AddLast(workItem); ++_workItemsCount; } }
public static DataSet Retrieve(IPriority Priority) { SqlParameter[] _parameters = { new SqlParameter("@Department", Priority.Department) , new SqlParameter("@DateFrom", Priority.SysCreated) , new SqlParameter("@DateTo", Priority.SysModified) , new SqlParameter("@Notes", Priority.Notes) }; return(SqlHelper.ExecuteDataset(ConnectionString, "sp_Priorities_SearchPriorities", _parameters)); }
public static void Update(IPriority Priority) { SqlParameter[] _parameters = { new SqlParameter("@Id", Priority.Id) , new SqlParameter("@ReportDate", Priority.ReportDate) , new SqlParameter("@Department", Priority.Department) , new SqlParameter("@Notes", Priority.Notes) , new SqlParameter("@SysModifier", Priority.SysModifier) }; SqlHelper.ExecuteNonQuery(ConnectionString, "sp_Priorities_UpdateById", _parameters); }
public static Int32 Insert(IPriority Priority) { SqlParameter[] _parameters = { new SqlParameter("@ReportDate", Priority.ReportDate) , new SqlParameter("@Department", Priority.Department) , new SqlParameter("@Notes", Priority.Notes) , new SqlParameter("@SysCreator", Priority.SysCreator) }; return(Convert.ToInt32(SqlHelper.ExecuteScalar(ConnectionString, "sp_Priorities_InsertPriority", _parameters))); }
private IPriority LookupOrCreate(PriorityType pt) { IPriority retval = null; lock (lockObject) { if (!priorities.TryGetValue(pt, out retval)) { // doesn't exist so far, so add it priorities.Add(pt, retval = new BasicPriority(pt, 0)); } } return(retval); }
public void Enqueue(IPriority workItem) { object obj; Monitor.Enter(obj = PriorityQueue.syncLock); try { int num = ((PriorityEnums)10 - workItem.Priority - PriorityEnums.Level_1); this._queues[num].AddLast(workItem); this._workItemsCount++; } finally { Monitor.Exit(obj); } }
/// <summary> /// 出列 /// </summary> /// <returns></returns> public IPriority Dequeue() { lock (syncLock) { IPriority workItem = null; if (_workItemsCount > 0) { int queueIndex = GetNextNonEmptyQueue(-1); workItem = _queues[queueIndex].First.Value; _queues[queueIndex].RemoveFirst(); --_workItemsCount; } return(workItem); } }
public HODDashboardController(IMenu menu, ISubMenu subMenu, ITickets tickets, IPriority priority, IStatus status, IDashboardTicketCount dashboardTicketCount, IChart chart, IUserMaster userMaster, IAllTicketGrid allTicketGrid, ITicketHistory ticketHistory, IMenuCategory menuCategory) { _iMenu = menu; _iTickets = tickets; _priority = priority; _status = status; _dashboardTicketCount = dashboardTicketCount; _chart = chart; _userMaster = userMaster; _allTicketGrid = allTicketGrid; _ticketHistory = ticketHistory; _menuCategory = menuCategory; }
public static void Update(float p1, float p2) { while (onlyUpdates.Count > 0) { long instanceId = onlyUpdates.Dequeue(); Entity component; if (!allComponents.TryGetValue(instanceId, out component)) { continue; } if (component.IsDisposed) { continue; } IPriorityLabel iPrioritySystem = onlySystems[component.GetType()]; if (iPrioritySystem == null) { continue; } onlyUpdates2.Enqueue(instanceId); IPriority <float, float> iPriority = iPrioritySystem as IPriority <float, float>; if (iPriority == null) { continue; } try { iPriority.Run(component, p1, p2); } catch (Exception e) { Log.Error(e); } } Utility.Change.Swap(ref onlyUpdates, ref onlyUpdates2); }
public AgentDashboardController(IMenu menu, ITickets tickets, IPriority priority, IStatus status, IDashboardTicketCount dashboardTicketCount, IUserMaster userMaster, ITicketHistory ticketHistory, IChart chart, IAllTicketGrid allTicketGrid, ITicketNotification ticketNotification, IMenuCategory menuCategory, IAgentCheckInStatus agentCheckInStatus) { _iMenu = menu; _iTickets = tickets; _priority = priority; _status = status; _dashboardTicketCount = dashboardTicketCount; _userMaster = userMaster; _ticketHistory = ticketHistory; _chart = chart; _allTicketGrid = allTicketGrid; _ticketNotification = ticketNotification; _menuCategory = menuCategory; _agentCheckInStatus = agentCheckInStatus; }
public PrioritiesController(IPriority repository, IMapper mapper) { _repository = repository; _mapper = mapper; }
public bool UpdatePriorityOrder(IPriority _priority, int TenantID, int selectedPriorityID, int currentPriorityID, int PriorityFor) { _priorityList = _priority; return(_priorityList.UpdatePriorityOrder(TenantID, selectedPriorityID, currentPriorityID, PriorityFor)); }
public PriorityDto(IPriority other) : base(other) { }
public TaskPriority(IPriority outer) : base(outer) { }
public SlaPoliciesController(IPriority priority, ISlaPolicies slaPolicies) { _priority = priority; _slaPolicies = slaPolicies; }
private void AddElement(IGuiElement element, IStylingRule rule, IPriority priority) { if (styledElements.ContainsKey(element)) { if (priority.Amount > styledElements[element].Priority.Amount) { styledElements[element].Style.Override(rule); } else { styledElements[element].Style.Merge(rule); } return; } styledElements.Add(element, new StyleEntry(priority, rule)); }
public StyleEntry(IPriority priority, IStylingRule style) { Priority = priority; Style = style; }
public void Update(IPriority priority, ITextureOutput output) { var set = new ValueTuple <Object, float> [priority.Count]; for (int idx = 0; idx < priority.Count; idx++) { set[idx++] = new ValueTuple <Object, float>(Priority.GetObject(idx), Priority.GetPriority(idx)); } Array.Sort(set, (a, b) => a.Item2.CompareTo(b.Item2)); var operations = new List <ValueTuple <Object, int, int, int> >(); for (int i = 0; i < set.Length; i++) { var r = set[i].Item1; var rawArea = set[i].Item2; var outSize = Output.Size; var normSize = Mathf.Sqrt(rawArea) * outSize; var smallness = _tree.GetSmallness(r.GetInstanceID()); var currentSize = smallness.HasValue ? (int)(outSize / Mathf.Pow(2, smallness.Value)) : 0; var candidateNextSize = 0; if (normSize > 0.5f) // If size < 0.5, try to unload it completely { // Only go in single steps: candidateNextSize = normSize < currentSize ? currentSize * 2 : currentSize / 2; // Use the below to jump to the closest size right away: // candidateNextSize = Mathf.ClosestPowerOfTwo(Mathf.RoundToInt(normSize)); } candidateNextSize = Mathf.Clamp(candidateNextSize, 0, Output.GetMaxSize(r)); // 0 = current size exactly, 1 = next size exactly var interp = Mathf.InverseLerp(currentSize, candidateNextSize, normSize); if (interp > 0.5f) // Only switch if we're closer to the next size than the current size { // 0 = definitely stick to the current, 1 = definitely switch interp = 2 * (interp - 0.5f); if (interp > Hysteresis) { if (candidateNextSize == 0) { _tree.Remove(r.GetInstanceID()); output.Remove(r); } else { var newSmallness = (smallness ?? 0) + (currentSize > candidateNextSize ? +1 : -1); operations.Add(ValueTuple.Create(r, currentSize, candidateNextSize, newSmallness)); } } } } // This implementation ensures only one texture is uploaded per frame: // Pick the smallest increase. If that will fit in, do it; otherwise, do the largest decrease if (operations.Count == 0) { // TODO: A 'defrag' operation return; } operations.Sort((a, b) => (a.Item3 - a.Item2).CompareTo(b.Item3 - b.Item2)); var smallestIncrease = operations.FirstOrDefault(v => v.Item3 > v.Item2); if (smallestIncrease.Item1 != null) { var id = smallestIncrease.Item1.GetInstanceID(); _tree.Remove(id); var v = _tree.Pack(smallestIncrease.Item4, id, true); if (v.HasValue) { Output.Copy(smallestIncrease.Item1, v.Value, smallestIncrease.Item3); return; } } var largestDecrease = operations.FirstOrDefault(v => v.Item3 < v.Item2 && v.Item3 > 0); if (largestDecrease.Item1 != null) { var id = largestDecrease.Item1.GetInstanceID(); _tree.Remove(id); var v = _tree.Pack(smallestIncrease.Item4, id, true); if (!v.HasValue) { Debug.LogAssertion("Unable to pack a smaller texture just after removing a larger one?"); return; } Output.Copy(largestDecrease.Item1, v.Value, largestDecrease.Item3); } }
public int Priority(IPriority <IEarlyUpdateTickable> type) { return(DefaultPriority); }
public List <Priority> PriorityList(IPriority _priority, int TenantID, int PriorityFor) { _priorityList = _priority; return(_priorityList.PriorityList(TenantID, PriorityFor)); }
public PriorityController(IPriority repo, BridgeCareContext db) { this.repo = repo ?? throw new ArgumentNullException(nameof(repo)); this.db = db ?? throw new ArgumentNullException(nameof(db)); }
public int Priority(IPriority <IEarlyUpdateTickable> type) { return(Const.VERY_LATE); }
public int Priority(IPriority <IPostLateUpdateTickable> type) { return(Const.VERY_EARLY); }
public HodReportController(IExportReport agentAdminReport, IOverdueTypes overdueTypes, IPriority priority) { _exportReport = agentAdminReport; _overdueTypes = overdueTypes; _priority = priority; }
public PriorityDto(IPriority other) : base() { Code = other.Code; Name = other.Name; }
public BaseSubmitBehavior(BugTicket ticket, IPriority priority, IStatus status) { Status = status; Priority = priority; Ticket = ticket; }
public int Deletepriority(IPriority _priority, int PriorityID, int tenantID, int UserID, int PriorityFor) { _priorityList = _priority; return(_priorityList.DeletePriority(PriorityID, tenantID, UserID, PriorityFor)); }