/// <inheritdoc /> public void DespawnComponent(GameObject gameObject, string prefabName) { var name = GetPrefabsGauge(prefabName); metrics.DecrementGauge(name); prefabFactory.DespawnComponent(gameObject, prefabName); }
private void DestroyEntity(IEntityObject entity) { var disposable = entity as IDisposable; if (disposable != null) { disposable.Dispose(); } entityComponentInterestOverridesUpdater.RemoveEntity(entity); universe.Remove(entity.EntityId); prefabFactory.DespawnComponent(entity.UnderlyingGameObject, entity.PrefabName); }