public void OnAvatarPowereUpChange(IPowerUp powerUp){ if (powerUp == null) { GetComponent<SpriteRenderer> ().sprite = empty; } else if (powerUp.GetType() == typeof(PowerBirdSpawn)) { GetComponent<SpriteRenderer> ().sprite = health; } else if (powerUp.GetType() == typeof(PowerSlowMotion)) { GetComponent<SpriteRenderer>().sprite = time; }else if (powerUp.GetType() == typeof(DoPowerBlast)) { GetComponent<SpriteRenderer>().sprite = blast; } }
public void OnAvatarPowereUpChange(IPowerUp powerUp) { if (powerUp == null) { GetComponent <SpriteRenderer> ().sprite = empty; } else if (powerUp.GetType() == typeof(PowerBirdSpawn)) { GetComponent <SpriteRenderer> ().sprite = health; } else if (powerUp.GetType() == typeof(PowerSlowMotion)) { GetComponent <SpriteRenderer>().sprite = time; } else if (powerUp.GetType() == typeof(DoPowerBlast)) { GetComponent <SpriteRenderer>().sprite = blast; } }
void Start() { powerUpsByGuid = new Dictionary <Guid, GameObject>(); powerUpIconsByGuid = new Dictionary <Guid, Sprite>(); IDictionary <Type, PowerUpData> powerUpDataByType = dataLoader.LoadPowerUpData(); foreach (KeyValuePair <Type, PowerUpData> kvp in powerUpDataByType) { // Instatiate PowerUp and initialize it with args loaded from Json GameObject powerUpPrefab = new GameObject(); IPowerUp powerUp = powerUpPrefab.AddComponent(kvp.Key) as IPowerUp; powerUp.Initialize(kvp.Value.initArgs); powerUpsByGuid[powerUp.Id] = powerUpPrefab; powerUpIconsByGuid[powerUp.Id] = ResourceLoader.GetSpriteForPowerUp(powerUp.GetType()); } }