예제 #1
0
 public void OnUpdate()
 {
     if (spawner.OutOfRange(obj.position))
     {
         Return();
     }
 }
예제 #2
0
        public void OnUpdate()
        {
            if (--turn > 0)
            {
                return;
            }

            if (spawner.OutOfRange(asteroid.position))
            {
                asteroid.position = spawner.Position();
                AsteroidUtils.ApplyImpulse(asteroid.gameObject.GetComponent <Rigidbody2D>());
            }

            turn = FrameInterval;
        }