public void OnUpdate() { if (spawner.OutOfRange(obj.position)) { Return(); } }
public void OnUpdate() { if (--turn > 0) { return; } if (spawner.OutOfRange(asteroid.position)) { asteroid.position = spawner.Position(); AsteroidUtils.ApplyImpulse(asteroid.gameObject.GetComponent <Rigidbody2D>()); } turn = FrameInterval; }