public bool IsNear(IPosition pos) { double dist = pos.Distance(Center); return(dist <= Math.Min(100.0, Program.Config.PositionTrackingRangeFactor * Math.Max(SizeX, SizeZ))); }
public bool IsInside(IPosition pos) { double dist = pos.Distance(Center); return((dist <= SizeX) && (dist <= SizeZ)); }