public KinectColorDepthTextureNode(IPluginHost host) { this.colorimage = new float[320 * 320 * 2]; this.depthimage = new short[320 * 240]; this.cp = new ColorImagePoint[320 * 240]; host.CreateTextureOutput("Texture Out", TSliceMode.Single, TPinVisibility.True, out this.FOutTexture); }
public KinectWorldTextureNode(IPluginHost host) { skelpoints = new SkeletonPoint[640 * 480]; depthpixels = new DepthImagePixel[640 * 480]; host.CreateTextureOutput("Texture Out", TSliceMode.Single, TPinVisibility.True, out this.FOutTexture); }
public static IDXTextureOut CreateTextureOutput(this IPluginHost host, OutputAttribute attribute, Type type) { IDXTextureOut result = null; host.CreateTextureOutput(attribute.Name, (TSliceMode)attribute.SliceMode, (TPinVisibility)attribute.Visibility, out result); result.Order = attribute.Order; return(result); }
public KinectDepthTextureNode(IPluginHost host) { this.depthpixels = new DepthImagePixel[320 * 240]; this.rawdepth = new short[320 * 240]; host.CreateTextureOutput("Texture Out", TSliceMode.Single, TPinVisibility.True, out this.FOutTexture); }
public KinectPlayeTextureNode(IPluginHost host) { this.playerimage = new int[320 * 240]; this.rawdepth = new short[320 * 240]; host.CreateTextureOutput("Texture Out", TSliceMode.Single, TPinVisibility.True, out this.FOutTexture); }
public FullHouseNode(IPluginHost host) { host.CreateTextureOutput("Color", TSliceMode.Single, TPinVisibility.True, out this.FOutColor); host.CreateTextureOutput("Depth", TSliceMode.Single, TPinVisibility.True, out this.FOutDepth); host.CreateTextureOutput("World", TSliceMode.Single, TPinVisibility.True, out this.FOutWorld); FWorldThread = new Thread(WorldThread); FWorldThread.Start(); }
public KinectColorTextureNode(IPluginHost host) { this.colorimage = new byte[640 * 480 * 4]; host.CreateTextureOutput("Texture Out", TSliceMode.Single, TPinVisibility.True, out this.FOutTexture); }
public DXTextureOutPluginBase(IPluginHost host) { host.CreateTextureOutput("Texture Out", TSliceMode.Dynamic, TPinVisibility.True, out FTextureOut); FTextureOut.Order = int.MinValue; FOldSliceCount = 1; }
public KinectWorldTextureNode(IPluginHost host) { host.CreateTextureOutput("Texture Out", TSliceMode.Single, TPinVisibility.True, out this.FOutTexture); }
public KinectWorldTextureNode(IPluginHost host) { this.color0 = new float[320 * 240 * 4]; this.color1 = new float[320 * 240 * 4]; host.CreateTextureOutput("Texture Out", TSliceMode.Single, TPinVisibility.True, out this.FOutTexture); }