public Project(TheGhostCore core) { _audioExport = null; _audioImport = null; _fileCopy = null; _audioImportInfo = null; _audioExportInfo = null; _fileCopyInfo = null; _songs = null; _tiers = null; _backgroundAudio = new List<ProjectBackgroundAudio>(); _fileManager = null; _core = core; _theGhostInfo = null; _defaults = new ProjectDefaults(); _storeProjectFiles = false; _projectSettings = new ProjectSettings(this); _projectSettingsGameMods = new ProjectSettingsGameMods(this); }
public void SetPlugins(PluginInfo audioImportPluginInfo, PluginInfo audioExportPluginInfo, PluginInfo fileCopyPluginInfo, params PluginInfo[] editorPluginInfos) { _fileCopyInfo = fileCopyPluginInfo; _audioExportInfo = audioExportPluginInfo; _audioImportInfo = audioImportPluginInfo; _projectSettings.AudioImportPluginName = _audioImportInfo == null ? string.Empty : _audioImportInfo.TypeName; _projectSettings.AudioExportPluginName = _audioExportInfo == null ? string.Empty : _audioExportInfo.TypeName; _projectSettings.FileCopyPluginName = _fileCopyInfo == null ? string.Empty : _fileCopyInfo.TypeName; _projectSettings.EditorPluginNames = null; if (_audioImportInfo != null) _audioImport = (IPluginAudioImport)_core.PluginManager.LoadPlugin(_audioImportInfo); if (_audioExportInfo != null) _audioExport = (IPluginAudioExport)_core.PluginManager.LoadPlugin(_audioExportInfo); if (_fileCopyInfo != null) _fileCopy = (IPluginFileCopy)_core.PluginManager.LoadPlugin(_fileCopyInfo); _fileManager = new FileManager(this, _fileCopy, this.SourcePath); }