/// <summary> /// Method simulates one iteration. /// </summary> /// <param name="playground"> Playground. </param> public void Iteration(IPlayground playground) { int numberOfRows = playground.GetPlaygroundArray().GetLength(0); int numberOfColumns = playground.GetPlaygroundArray().GetLength(1); for (int index = 0; index < _hunters.Count; index++) { _hunters[index].SpecialAnimalBehavior(_hunters, _hebrivores, playground.GetPlaygroundArray()); if ((_hunters[index].TimeToGiveBorth >= 3) && (_hunters.Count < _maximumNumberOfHunters)) { _hunters[index].TimeToGiveBorth = 0; AddAnumalToList(_hunters[index].GetType(), numberOfRows, numberOfColumns); } } for (int index = 0; index < _hebrivores.Count; index++) { _hebrivores[index].SpecialAnimalBehavior(_hunters, _hebrivores, playground.GetPlaygroundArray()); if ((_hebrivores[index].TimeToGiveBorth >= 3) && (_hebrivores.Count <= _maximumNumberOfHebrivores)) { _hebrivores[index].TimeToGiveBorth = 0; AddAnumalToList(_hebrivores[index].GetType(), numberOfRows, numberOfColumns); } } AnimalHealthCheck(); }
//-------------------------------------------------------------------------------------[] private BrigadeData.Fighter GetGolemFighterData( IPlayground scene, string golemClass) { var loadedGolem = ServerHelper.Instance.GetRandomFighter(golemClass, scene.GamePointsLimit); var golem = new BrigadeData.Fighter { Class = golemClass, Name = (golemClass == CombatModelConstants.FighterClasses.GolemReaper ? GenerateGolemReaperName() : GenerateGolemName()), FighterCost = loadedGolem.PriceGamePoints, SceneWeightGamePoints = loadedGolem.SceneWeightGamePoints, HealthPoints = loadedGolem.HealthPoints, Armor = new EquippedFighterData.ArmorParametersData { ArmorId = loadedGolem.Armor.ArmorId, MagicDamageReductionInPercent = loadedGolem.Armor.MagicDamageReductionInPercent, PhysicalDamageReductionInPercent = loadedGolem.Armor.PhysicalDamageReductionInPercent, }, WeaponOrPrimarySpell = new EquippedFighterData.WeaponOrPrimarySpellParametersData { WeaponId = loadedGolem.WeaponOrPrimarySpell.WeaponId, MaxPower = loadedGolem.WeaponOrPrimarySpell.MaxPower, MinPower = loadedGolem.WeaponOrPrimarySpell.MinPower, Range = loadedGolem.WeaponOrPrimarySpell.Range, Falloff = loadedGolem.WeaponOrPrimarySpell.Falloff, }, ActionPoints = loadedGolem.ActionPoints, FogOfWarVisionRadius = loadedGolem.VisionRadius, IsReaper = golemClass == CombatModelConstants.FighterClasses.GolemReaper }; return(golem); }
void Awake() { Background = GameObject.Find("/Middleground/Background"); Middleground = GameObject.Find("/Middleground"); Foreground = GameObject.Find("/Foreground"); //Stats = new Statistics(Type); switch(Type) { case GameTypes._6x6: PlaygroundObject = gameObject.AddComponent<Mode6x6SquarePlayground>(); break; case GameTypes._8x8: PlaygroundObject = gameObject.AddComponent<Mode8x8SquarePlayground>(); break; case GameTypes._rhombus: PlaygroundObject = gameObject.AddComponent<Mode11RhombusPlayground>(); break; case GameTypes._match3: PlaygroundObject = gameObject.AddComponent<ModeMatch3SquarePlayground>(); break; case GameTypes._drops: PlaygroundObject = gameObject.AddComponent<ModeDropsPlayground>(); break; } }
public Savanna_Test() { _sut = new SavannaEngine(); _playground = new Playground(20, 20); _playground.ZerroArray(); }
public PlaygroundsController( IUrlHelper urlHelper, IFoodRepository foodRepository, IMapper mapper, IPlayground provider) { _foodRepository = foodRepository; _mapper = mapper; _urlHelper = urlHelper; _dataAccessProvider = provider; }
public Playground_Test() { _sut = new Playground(10, 10); _arrayForTest = new int[10, 10] { { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, }, { 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, }, { 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, }, }; _sut.PlaygroundGrid = _arrayForTest; }
/// <summary> /// Updates Playground with new data. /// </summary> /// <param name="playground"> Playground. </param> public void UpdatePlayground(IPlayground playground) { playground.ZerroArray(); for (int index = 0; index < _hebrivores.Count; index++) { int x = _hebrivores[index].XPaygroundCoordinate; int y = _hebrivores[index].YPaygroundCoordinate; playground.SetValue(x, y, _hebrivores[index].AnimalTypeLabel); } for (int index = 0; index < _hunters.Count; index++) { int x = _hunters[index].XPaygroundCoordinate; int y = _hunters[index].YPaygroundCoordinate; playground.SetValue(x, y, _hunters[index].AnimalTypeLabel); } }
/// <summary> /// Methode display playground. /// </summary> /// <param name="gamePlayground"> Playground. </param> public void DisplayPlayground(IPlayground gamePlayground) { Console.Clear(); Drow(gamePlayground.GetPlaygroundArray()); }
//-------------------------------------------------------------------------------------[] private BrigadeData.Fighter GenerateGolem( IPlayground scene, string golemClass) { return(GetGolemFighterData(scene, golemClass)); }
//-------------------------------------------------------------------------------------[] private IFighterStartingInfo GetGolemStartingInfo( IPlayground scene, string golemClass) { return(new FighterStartingInfo(BrigadeId, GetGolemFighterData(scene, golemClass))); }
/// <summary> /// Methode display playground, iteration number and number of live points. /// </summary> /// <param name="gamePlayground"> Playground </param> private void DisplayPlayground(IPlayground gamePlayground) { Drow(gamePlayground.GetPlaygroundArray()); WriteInformationAboutPlayground(gamePlayground.GetNumberOfLivePoints(), gamePlayground.IterationNumber); }