public IGameBuilderSetSecondPlayer FirstPlayerSet(IPlayerType playerType) { var player = playerType.Player; _players = _players.Add(player); _startingPlayerMapper = _startingPlayerMapper.Add(StartingPlayer.As().FirstPlayer(), player); return(this); }
public void store_a_player() { _players.Add(_playerA); Assert.That(_players.GetNextPlayer(), Is.EqualTo(_playerA)); }
private void CreatePlayers(string[] players) { Array.ForEach(players, player => _players.Add(new Player(player, 0, 0))); }