protected void HandlePlayerEnded(IPlayerSlotController psc, uint activationSequence) { IPlayerContext pc = PlayerContext.GetPlayerContext(psc); if (pc == null || !pc.IsValid || psc.ActivationSequence != activationSequence) { return; } if (!pc.NextItem()) { if (pc.CloseWhenFinished) { pc.Close(); } else { psc.Stop(); } if (psc.SlotIndex == PlayerManagerConsts.PRIMARY_SLOT) { StepOutOfPlayerWFState(PlayerWFStateType.FullscreenContent); } if (psc.SlotIndex == CurrentPlayerIndex) { StepOutOfPlayerWFState(PlayerWFStateType.CurrentlyPlaying); } } }
public void Stop() { IPlayerSlotController psc = _slotController; if (psc == null) { return; } IPlaylist playlist; lock (SyncObj) playlist = _playlist; playlist.ResetStatus(); psc.Stop(); }
protected void HandlePlayerEnded(IPlayerSlotController psc) { IPlayerContext pc = PlayerContext.GetPlayerContext(psc); if (pc == null || !pc.IsActive) { return; } if (!pc.NextItem()) { if (pc.CloseWhenFinished) { pc.Close(); } else { psc.Stop(); } CheckMediaWorkflowStates_Async(); } }
protected void HandlePlayerEnded(IPlayerSlotController psc) { IPlayerContext pc = PlayerContext.GetPlayerContext(psc); if (pc == null || !pc.IsActive) { return; } HandleProgress(TimeSpan.FromSeconds(-1), pc.CurrentMediaItem, true).Wait(); if (!pc.NextItem()) { if (pc.CloseWhenFinished) { pc.Close(); } else { psc.Stop(); } CheckMediaWorkflowStates_Async(); } }
protected void HandlePlayerEnded(IPlayerSlotController psc, uint activationSequence) { IPlayerContext pc = PlayerContext.GetPlayerContext(psc); if (pc == null || !pc.IsValid || psc.ActivationSequence != activationSequence) return; if (!pc.NextItem()) { if (pc.CloseWhenFinished) pc.Close(); else psc.Stop(); if (psc.SlotIndex == PlayerManagerConsts.PRIMARY_SLOT) StepOutOfPlayerWFState(PlayerWFStateType.FullscreenContent); if (psc.SlotIndex == CurrentPlayerIndex) StepOutOfPlayerWFState(PlayerWFStateType.CurrentlyPlaying); } }