예제 #1
0
 private GameManager()
 {
     // TODO Logs. (UNITY)
     repoPlayer = PlayerDao.GetInstance();
     repoPlayerInBattle = PlayerInBattleDao.GetInstance();
     typeMapping = new TypeGameMappingByReflection();
     ran = new Random();
 }
예제 #2
0
 private GameManager()
 {
     // TODO Logs. (UNITY)
     repoPlayer         = PlayerDao.GetInstance();
     repoPlayerInBattle = PlayerInBattleDao.GetInstance();
     typeMapping        = new TypeGameMappingByReflection();
     ran = new Random();
 }
예제 #3
0
파일: Tester.cs 프로젝트: Paraintom/MikMak
 public Tester()
 {
     playerDao         = PlayerDao.GetInstance();
     playerInBattleDao = PlayerInBattleDao.GetInstance();
 }
예제 #4
0
파일: Tester.cs 프로젝트: Paraintom/MikMak
 public Tester()
 {
     playerDao = PlayerDao.GetInstance();
     playerInBattleDao = PlayerInBattleDao.GetInstance();
 }