예제 #1
0
 /// <summary>
 /// Creates a player entity in the instance world.
 /// </summary>
 /// <param name="position">Position of the entity.</param>
 /// <param name="rotation">Rotation of the entity.</param>
 /// <returns>A gameobject that represents the base player entity.</returns>
 public static IEntitySpawnResults SpawnPlayerEntity(this IPlayerEntityFactory factory, ISpawnContext context)
 {
     return(factory.TrySpawnEntity(context));
 }
예제 #2
0
 /// <summary>
 /// Creates a player entity in the instance world.
 /// </summary>
 /// <param name="position">Position of the entity.</param>
 /// <param name="rotation">Rotation of the entity.</param>
 /// <returns>A gameobject that represents the base player entity.</returns>
 public static IEntitySpawnResults SpawnPlayerEntity(this IPlayerEntityFactory factory, Vector3 position, Quaternion rotation, ISpawnContext context)
 {
     return(factory.TrySpawnEntity(position, rotation, context));
 }