public VehicleEventMessageHandler(Contexts contexts, IPlayerEntityDic <PlayerEntity> converter) : base(converter)
 {
     _contexts = contexts;
 }
 public FireInfoMessageHandler(Contexts contexts, IPlayerEntityDic <PlayerEntity> converter) : base(converter)
 {
 }
 protected AbstractServerMessageHandler(IPlayerEntityDic <TPlayer> converter)
 {
     _converter = converter;
 }
예제 #4
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 public DebugScriptInfoMessageHandler(IPlayerEntityDic <PlayerEntity> converter) : base(converter)
 {
 }
예제 #5
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 public UserUpdateAckMsgHandler(IPlayerEntityDic <PlayerEntity> converter) : base(converter)
 {
 }
 public ServerGameOverMessageHandler(IPlayerEntityDic <PlayerEntity> converter) : base(converter)
 {
 }
예제 #7
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 public FreeEventMessageHandler(Contexts contexts, IPlayerEntityDic <PlayerEntity> converter) : base(converter)
 {
     this._room = (ServerRoom)converter;
 }
예제 #8
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 public SimulationTimeServerSyncHandler(Contexts contexts, IPlayerEntityDic <PlayerEntity> converter) : base(converter)
 {
     _server = new SimulationTimeSyncServer(contexts.session.serverSessionObjects.SimulationTimer, Send);
 }
 public TriggerObejctEventMessageHandler(Contexts contexts, IPlayerEntityDic <PlayerEntity> converter) : base(converter)
 {
     _contexts = contexts;
 }
예제 #10
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 public PingReqMessageHandler(Contexts contexts, IPlayerEntityDic <PlayerEntity> converter) : base(converter)
 {
     _contexts = contexts;
 }
예제 #11
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 public UserCmdMessageHandler(IPlayerEntityDic <PlayerEntity> converter) : base(converter)
 {
 }
예제 #12
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 public FireInfoMessageHandler(Contexts contexts, IPlayerEntityDic <PlayerEntity> converter) : base(converter)
 {
     _bulletInfoCollector = contexts.session.commonSession.BulletInfoCollector as ServerBulletInfoCollector;
 }
예제 #13
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 public UserUpdateMsgHandler(IPlayerEntityDic <PlayerEntity> converter, Contexts contexts) : base(converter)
 {
 }