public VehicleEventMessageHandler(Contexts contexts, IPlayerEntityDic <PlayerEntity> converter) : base(converter) { _contexts = contexts; }
public FireInfoMessageHandler(Contexts contexts, IPlayerEntityDic <PlayerEntity> converter) : base(converter) { }
protected AbstractServerMessageHandler(IPlayerEntityDic <TPlayer> converter) { _converter = converter; }
public DebugScriptInfoMessageHandler(IPlayerEntityDic <PlayerEntity> converter) : base(converter) { }
public UserUpdateAckMsgHandler(IPlayerEntityDic <PlayerEntity> converter) : base(converter) { }
public ServerGameOverMessageHandler(IPlayerEntityDic <PlayerEntity> converter) : base(converter) { }
public FreeEventMessageHandler(Contexts contexts, IPlayerEntityDic <PlayerEntity> converter) : base(converter) { this._room = (ServerRoom)converter; }
public SimulationTimeServerSyncHandler(Contexts contexts, IPlayerEntityDic <PlayerEntity> converter) : base(converter) { _server = new SimulationTimeSyncServer(contexts.session.serverSessionObjects.SimulationTimer, Send); }
public TriggerObejctEventMessageHandler(Contexts contexts, IPlayerEntityDic <PlayerEntity> converter) : base(converter) { _contexts = contexts; }
public PingReqMessageHandler(Contexts contexts, IPlayerEntityDic <PlayerEntity> converter) : base(converter) { _contexts = contexts; }
public UserCmdMessageHandler(IPlayerEntityDic <PlayerEntity> converter) : base(converter) { }
public FireInfoMessageHandler(Contexts contexts, IPlayerEntityDic <PlayerEntity> converter) : base(converter) { _bulletInfoCollector = contexts.session.commonSession.BulletInfoCollector as ServerBulletInfoCollector; }
public UserUpdateMsgHandler(IPlayerEntityDic <PlayerEntity> converter, Contexts contexts) : base(converter) { }