public void WillPassPlayerTypeToClassHandler() { Mock <PlayerClassHandler> mockHandler = new Mock <PlayerClassHandler>(MockBehavior.Strict); mockHandler.Setup(x => x.createPlayer((PlayerType)1000)).Returns((Player)null).Verifiable(); service = new PlayerCreationService(mockHandler.Object); service.createPlayer((PlayerType)1000); mockHandler.Verify(); }
public void WillReturnThePlayerReturnedFromTheHandler() { Mock <Player> mockPlayer = new Mock <Player>(); Mock <PlayerClassHandler> mockHandler = new Mock <PlayerClassHandler>(MockBehavior.Strict); mockHandler.Setup(x => x.createPlayer((PlayerType)1000)).Returns(mockPlayer.Object).Verifiable(); service = new PlayerCreationService(mockHandler.Object); Player result = service.createPlayer((PlayerType)1000); Assert.AreEqual(mockPlayer.Object, result); }
public void WillReturnThePlayerReturnedFromTheHandlerFromAJObject() { JObject player = new JObject(); player.Add("type", 1000); player.Add("name", ""); player.Add("colour", 1000); player.Add("userId", 0); Mock <Player> mockPlayer = new Mock <Player>(); Mock <PlayerClassHandler> mockHandler = new Mock <PlayerClassHandler>(MockBehavior.Strict); mockHandler.Setup(x => x.createPlayer((PlayerType)1000)).Returns(mockPlayer.Object).Verifiable(); service = new PlayerCreationService(mockHandler.Object); Player result = service.createPlayer(player); Assert.AreEqual(mockPlayer.Object, result); }
public void WillCallPlayerHandlerWithTheTypeFromTheJObject() { JObject player = new JObject(); player.Add("type", 1000); player.Add("name", ""); player.Add("colour", 1000); player.Add("userId", 0); Mock <PlayerClassHandler> mockHandler = new Mock <PlayerClassHandler>(MockBehavior.Strict); mockHandler.Setup(x => x.createPlayer((PlayerType)1000)) .Returns(new Mock <Player>().Object) .Verifiable(); service = new PlayerCreationService(mockHandler.Object); service.createPlayer(player); mockHandler.Verify(); }
public void WillSetTheNameOfThePlayer() { JObject player = new JObject(); player.Add("type", 1000); player.Add("name", "some silly name"); player.Add("colour", 100); player.Add("userId", 0); Mock <PlayerClassHandler> mockHandler = new Mock <PlayerClassHandler>(); Mock <Player> mockPlayer = new Mock <Player>(MockBehavior.Loose); mockPlayer.Setup(x => x.setName("some silly name")).Verifiable(); mockHandler.Setup(x => x.createPlayer((PlayerType)1000)).Returns(mockPlayer.Object); service = new PlayerCreationService(mockHandler.Object); service.createPlayer(player); mockPlayer.Verify(); }
public void WillCallHandlerForEveryJObjectInTheArray() { List <JObject> jObjects = new List <JObject>(); JObject jObj = new JObject(); jObj.Add("type", 1000); jObj.Add("name", ""); jObj.Add("colour", 100); jObj.Add("userId", 0); jObjects.Add(jObj); Mock <PlayerClassHandler> mockHandler = new Mock <PlayerClassHandler>(); mockHandler.Setup(x => x.createPlayer((PlayerType)1000)) .Returns(new Mock <Player>().Object) .Verifiable(); service = new PlayerCreationService(mockHandler.Object); service.createPlayers(jObjects); mockHandler.Verify(); }
public void WIllCallTheHandlerOncePerJObject() { List <JObject> jObjects = new List <JObject>(); JObject jObj = new JObject(); jObj.Add("type", 1000); jObj.Add("name", ""); jObj.Add("colour", 100); jObj.Add("userId", 0); jObjects.Add(jObj); jObjects.Add(jObj); Mock <PlayerClassHandler> mockHandler = new Mock <PlayerClassHandler>(); mockHandler.Setup(x => x.createPlayer((PlayerType)1000)) .Returns(new Mock <Player>().Object) .Verifiable(); service = new PlayerCreationService(mockHandler.Object); service.createPlayers(jObjects); Assert.AreEqual(2, mockHandler.Invocations.Count); }
public void WillReturnAnArrayOfWhatWasReturnedByTheHandler() { JObject player = new JObject(); player.Add("type", 1000); player.Add("name", ""); player.Add("colour", 100); player.Add("userId", 0); List <JObject> players = new List <JObject> { player }; Mock <PlayerClassHandler> mockHandler = new Mock <PlayerClassHandler>(); Mock <Player> mockPlayer = new Mock <Player>(); mockHandler.Setup(x => x.createPlayer((PlayerType)1000)) .Returns(mockPlayer.Object); service = new PlayerCreationService(mockHandler.Object); List <Player> result = service.createPlayers(players); Assert.IsTrue(result[0] == mockPlayer.Object); }
public GameController(IGameService gameService, BoardCreationService boardCreationService, IPlayerCreationService playerCreationService) { this.gameService = gameService; this.boardCreationService = boardCreationService; this.playerCreationService = playerCreationService; }
public void Setup() { service = new PlayerCreationService(null); }