public void MakePossibleNextMove() { var currentPlayer = _playerController.GiveCurrentPlayer(); var isNextMovePossible = !(_gameBoard.IsPlayerXWinner || _gameBoard.IsPlayerOWinner || _gameBoard.IsGameTie); if (currentPlayer.IsAI && isNextMovePossible) { _aimiamx.GetAMove(currentPlayer); MakeAMove(_aimiamx.AreaIDForCurrentPlayer); } }