/// <summary> /// Loads app state (cloud save) data from the server. /// </summary> /// <param name='slot'> /// The app state slot number. The exact number of slots and their size can be seen /// in the Google Play Games documentation. Slot 0 is always available, and is at /// least 128K long. /// </param> /// <param name='callbacks'> /// The callbacks to call when the state is loaded, or when a conflict occurs. /// </param> public void LoadState(int slot, OnStateLoadedListener listener) { if (!IsAuthenticated()) { Logger.e("LoadState can only be called after authentication."); if (listener != null) { listener.OnStateLoaded(false, slot, null); } return; } mClient.LoadState(slot, listener); }