public with_a_hit_hand_action() { hand_status_factory = MockRepository.GenerateStub<IHandStatusFactory>(); annouce_winner_action = MockRepository.GenerateStub<IAnnouceWinnerAction>(); player_dealers_hand = MockRepository.GenerateStub<IPlayDealersHand>(); SUT = new Domain.GamePlay.Model.Dealer.Actions.HitHand(hand_status_factory, player_dealers_hand, annouce_winner_action); }
public DealerActionOnPlayersHand(IHandStatusFactory hand_status_factory, IPlayDealersHand play_dealers_hand, IAnnouceWinnerAction annouce_winner_action) { _hand_status_factory = hand_status_factory; _play_dealers_hand = play_dealers_hand; _annouce_winner_action = annouce_winner_action; }
public with_a_hit_hand_action() { hand_status_factory = MockRepository.GenerateStub <IHandStatusFactory>(); annouce_winner_action = MockRepository.GenerateStub <IAnnouceWinnerAction>(); player_dealers_hand = MockRepository.GenerateStub <IPlayDealersHand>(); SUT = new Domain.GamePlay.Model.Dealer.Actions.HitHand(hand_status_factory, player_dealers_hand, annouce_winner_action); }
public DealerActionOnPlayersHand(IHandStatusFactory hand_status_factory, IPlayDealersHand play_dealers_hand, IAnnouceWinnerAction annouce_winner_action) { _hand_status_factory = hand_status_factory; _play_dealers_hand = play_dealers_hand; _annouce_winner_action = annouce_winner_action; }
public StickHand(IHandStatusFactory hand_status_factory, IPlayDealersHand play_dealers_hand, IAnnouceWinnerAction annouce_winner_action) : base(hand_status_factory, play_dealers_hand, annouce_winner_action) { }
public StickHand(IHandStatusFactory hand_status_factory, IPlayDealersHand play_dealers_hand, IAnnouceWinnerAction annouce_winner_action) : base(hand_status_factory, play_dealers_hand, annouce_winner_action) { }