public bool TryStayPickUpedObject() { pickedUpObj.OnPickStay(); pickedUpObj = null; pickUped = false; return(true); }
private bool PickUpObject(IPickUpAble pickedUpObj) { this.pickedUpObj = pickedUpObj; pickedUpObj.OnPickUp(); pickUped = true; return(true); }
public bool PickDownPickedUpObject() { pickedUpObj.OnPickDown(); pickedUpObj = null; pickUped = false; return(true); }
public bool OnPickupedObjectClicked() { if (onPickStatu != null) { onPickStatu.Invoke(pickedUpObj.Go); } pickedUpObj.OnPickStay(); pickedUpObj = null; return(true); }
private bool PickUpObject(IPickUpAble pickedUpObj) { if (onPickUp != null) { onPickUp.Invoke(pickedUpObj.Go); } this.pickedUpObj = pickedUpObj; pickedUpObj.OnPickUp(); return(true); }
public bool PickDownPickedUpObject() { if (onPickDown != null) { onPickDown.Invoke(pickedUpObj.Go); } pickedUpObj.OnPickDown(); pickedUpObj = null; return(true); }
public bool TryPickUpObject() { ray = Camera.main.ScreenPointToRay(Input.mousePosition); if (Physics.Raycast(ray, out hit, 1 << LayerConst.elementLayer)) { pickedUpObj = hit.collider.GetComponent <IPickUpAble>(); if (pickedUpObj != null) { PickUpObject(pickedUpObj); return(true); } } return(false); }
// Update is called once per frame private void Update() { if (GvrControllerInput.ClickButtonUp) { GvrBasePointer pointer = GvrPointerInputModule.Pointer; UnityEngine.EventSystems.RaycastResult currentRaycastResult = pointer.CurrentRaycastResult; GameObject clickedObject = currentRaycastResult.gameObject; IPickUpAble interactableObject = clickedObject != null?clickedObject.GetComponent <IPickUpAble>() : null; if (interactableObject != null) { interactableObject.pickUp(this.holdingSpot); } } }
public bool TryPickUpObject(out IPickUpAble obj) { ray = Camera.main.ScreenPointToRay(Input.mousePosition); if (Physics.Raycast(ray, out hit, LayerMask.GetMask(LayerConst.itemLayer))) { pickedUpObj = hit.collider.GetComponent <IPickUpAble>(); if (pickedUpObj != null) { PickUpObject(pickedUpObj); obj = pickedUpObj; return(true); } } obj = null; return(false); }