public void ActivateCard(Guid gameStateId, Guid cardId) { IGameState gameState = PersistanceService.GetGameState(gameStateId); Card activeCard = PersistanceService.GetCard(cardId); gameState.ActiveCardId = activeCard.CardId; gameState.GameEvents.AddRange(activeCard.CardEvents); GameStateService.UpdateGameState(gameStateId, gameState); }
public QueryResponse <IGameEvent> GetNextGameEvent(Guid gameStateId) { var response = new QueryResponse <IGameEvent>(); IGameState gameState = PersistenceService.GetGameState(gameStateId); IGameEvent gameEvent = gameState.GameEvents?.ElementAtOrDefault(0); if (gameEvent != null) { response.Status = QueryStatus.OK; response.Result = gameEvent; } else { response.Status = QueryStatus.NotFound; } return(response); }