private Rectangle CalculateBoundingBox(IHasTransform parent, IPerPixelCollisionComponent collisionComponent) { var transform = Matrix.CreateTranslation(-new Vector3(collisionComponent.RotationAnchor ?? Vector2.Zero, 0)) * Matrix.CreateFromQuaternion(parent.FinalTransform.AbsoluteRotation) * //Matrix.CreateTranslation(new Vector3(collisionComponent.RotationAnchor ?? Vector2.Zero, 0)) * Matrix.CreateTranslation(parent.FinalTransform.AbsolutePosition); var width = collisionComponent.GetPixelWidth(); var height = collisionComponent.GetPixelHeight(); var tl = Vector2.Transform(Vector2.Zero, transform); var tr = Vector2.Transform(new Vector2(width, 0), transform); var bl = Vector2.Transform(new Vector2(0, height), transform); var br = Vector2.Transform(new Vector2(width, height), transform); var minX = Math.Min(Math.Min(tl.X, tr.X), Math.Min(bl.X, br.X)); var minY = Math.Min(Math.Min(tl.Y, tr.Y), Math.Min(bl.Y, br.Y)); var maxX = Math.Max(Math.Max(tl.X, tr.X), Math.Max(bl.X, br.X)); var maxY = Math.Max(Math.Max(tl.Y, tr.Y), Math.Max(bl.Y, br.Y)); return(new Rectangle( (int)Math.Floor(minX), (int)Math.Floor(minY), (int)Math.Ceiling(maxX) - (int)Math.Floor(minX), (int)Math.Ceiling(maxY) - (int)Math.Floor(minY))); }
private bool IntersectPixels( IHasTransform aParent, IPerPixelCollisionComponent a, IHasTransform bParent, IPerPixelCollisionComponent b) { var transformA = Matrix.CreateTranslation(-new Vector3(a.RotationAnchor ?? Vector2.Zero, 0)) * Matrix.CreateFromQuaternion(aParent.FinalTransform.AbsoluteRotation) * //Matrix.CreateTranslation(new Vector3(a.RotationAnchor ?? Vector2.Zero, 0)) * Matrix.CreateTranslation(aParent.FinalTransform.AbsolutePosition); var transformB = Matrix.CreateTranslation(-new Vector3(b.RotationAnchor ?? Vector2.Zero, 0)) * Matrix.CreateFromQuaternion(bParent.FinalTransform.AbsoluteRotation) * //Matrix.CreateTranslation(new Vector3(b.RotationAnchor ?? Vector2.Zero, 0)) * Matrix.CreateTranslation(bParent.FinalTransform.AbsolutePosition); var widthA = a.GetPixelWidth(); var heightA = a.GetPixelHeight(); var widthB = b.GetPixelWidth(); var heightB = b.GetPixelHeight(); var dataA = a.GetPixelData(); var dataB = b.GetPixelData(); var transformAToB = transformA * Matrix.Invert(transformB); var stepX = Vector2.TransformNormal(Vector2.UnitX, transformAToB); var stepY = Vector2.TransformNormal(Vector2.UnitY, transformAToB); var yPosInB = Vector2.Transform(Vector2.Zero, transformAToB); for (var yA = 0; yA < heightA; yA++) { var posInB = yPosInB; for (var xA = 0; xA < widthA; xA++) { var xB = (int)Math.Round(posInB.X); var yB = (int)Math.Round(posInB.Y); if (0 <= xB && xB < widthB && 0 <= yB && yB < heightB) { var colorA = dataA[xA + yA * widthA]; var colorB = dataB[xB + yB * widthB]; if (colorA.A != 0 && colorB.A != 0) { return(true); } } posInB += stepX; } yPosInB += stepY; } return(false); }