private void SimulateWorld(float frameTime, IEnumerable <IEntity> entities) { // simulation can introduce deleted entities into the query results foreach (var entity in entities) { if (entity.Deleted) { continue; } if (_pauseManager.IsEntityPaused(entity)) { continue; } HandleMovement(_mapManager, _tileDefinitionManager, entity, frameTime); } foreach (var entity in entities) { if (entity.Deleted) { continue; } DoMovement(entity, frameTime); } }
public override void Update(float frameTime) { foreach (var entity in RelevantEntities) { if (_pauseManager.IsEntityPaused(entity)) { continue; } entity.GetComponent <BatteryStorageComponent>().Update(frameTime); } }
public override void Update(float frameTime) { foreach (var comp in ComponentManager.EntityQuery <BatteryDischargerComponent>()) { if (_pauseManager.IsEntityPaused(comp.Owner)) { continue; } comp.Update(frameTime); } }
public override void Update(float frameTime) { foreach (var(moverComponent, collidableComponent) in EntityManager.ComponentManager.EntityQuery <IMoverComponent, ICollidableComponent>()) { var entity = moverComponent.Owner; if (_pauseManager.IsEntityPaused(entity)) { continue; } UpdateKinematics(entity.Transform, moverComponent, collidableComponent); } }
/// <inheritdoc /> public override void Update(float frameTime) { var entities = EntityManager.GetEntities(EntityQuery); foreach (var entity in entities) { if (_pauseManager.IsEntityPaused(entity)) { continue; } DoMovement(entity, frameTime); } }
/// <inheritdoc /> public override void Update(float frameTime) { foreach (var entity in RelevantEntities) { if (_pauseManager.IsEntityPaused(entity)) { continue; } var mover = entity.GetComponent <IMoverComponent>(); var physics = entity.GetComponent <PhysicsComponent>(); UpdateKinematics(entity.Transform, mover, physics); } }
private void SimulateWorld(float frameTime, IEnumerable <IEntity> entities) { foreach (var entity in entities) { if (_pauseManager.IsEntityPaused(entity)) { continue; } HandleMovement(_mapManager, _tileDefinitionManager, entity, frameTime); } foreach (var entity in entities) { DoMovement(entity, frameTime); } }
/// <inheritdoc /> public override void Update(float frameTime) { var entities = EntityManager.GetEntities(EntityQuery); _physicsManager.BuildCollisionGrid(); foreach (var entity in entities) { if (_pauseManager.IsEntityPaused(entity)) { continue; } HandleMovement(entity, frameTime); } foreach (var entity in entities) { DoMovement(entity, frameTime); } }
public override void Update(float frameTime) { var uniqueApcNets = new HashSet <IApcNet>(); //could be improved by maintaining set instead of getting collection every frame foreach (var entity in RelevantEntities) { if (_pauseManager.IsEntityPaused(entity)) { continue; } var apc = entity.GetComponent <ApcComponent>(); uniqueApcNets.Add(apc.Net); entity.GetComponent <ApcComponent>().Update(); } foreach (var apcNet in uniqueApcNets) { apcNet.Update(frameTime); } }
public override void Update(float frameTime) { var uniqueApcNets = new HashSet <IApcNet>(); //could be improved by maintaining set instead of getting collection every frame foreach (var apc in ComponentManager.EntityQuery <ApcComponent>()) { if (_pauseManager.IsEntityPaused(apc.Owner)) { continue; } uniqueApcNets.Add(apc.Net); apc.Update(); } foreach (var apcNet in uniqueApcNets) { apcNet.Update(frameTime); } }
public override void Update(float frameTime) { foreach (var entity in RelevantEntities) { if (_pauseManager.IsEntityPaused(entity)) { continue; } var mover = entity.GetComponent <IMoverComponent>(); var physics = entity.GetComponent <IPhysicsComponent>(); if (entity.TryGetComponent <ICollidableComponent>(out var collider)) { UpdateKinematics(entity.Transform, mover, physics, collider); } else { UpdateKinematics(entity.Transform, mover, physics); } } }
public override void Update(float frameTime) { var entities = EntityManager.GetEntities(EntityQuery); foreach (var entity in entities) { if (_pauseManager.IsEntityPaused(entity)) { continue; } var aiComp = entity.GetComponent <AiControllerComponent>(); if (aiComp.Processor == null) { aiComp.Processor = CreateProcessor(aiComp.LogicName); aiComp.Processor.SelfEntity = entity; aiComp.Processor.VisionRadius = aiComp.VisionRadius; } var processor = aiComp.Processor; processor.Update(frameTime); } }
/// <inheritdoc /> public override void Update(float frameTime) { SimulateWorld(frameTime, RelevantEntities.Where(e => !e.Deleted && !_pauseManager.IsEntityPaused(e)) .Select(p => p.GetComponent <ICollidableComponent>()).ToList()); }
/// <inheritdoc /> public override void Update(float frameTime) { SimulateWorld(frameTime, RelevantEntities.Where(e => !e.Deleted && !_pauseManager.IsEntityPaused(e)).ToList()); }