void IPaintTo3D.SelectedList(IPaintTo3DList paintThisList, int wobbleRadius) { DisplayList dl = paintThisList as DisplayList; graphics.DrawImageUnscaled(dl.bitmap, 0, 0); // dl.bitmap.Save("tmp.jpg", System.Drawing.Imaging.ImageFormat.Jpeg); }
internal void Repaint(Rectangle IsInvalid, IView View, IPaintTo3D paintTo3D) { if (Settings.GlobalSettings.GetBoolValue("ActionFeedBack.UseZBuffer", true)) { paintTo3D.UseZBuffer(true); } Color selectColor = frame.GetColorSetting("Select.SelectColor", Color.Yellow); // die Farbe für die selektierten Objekte Color focusColor = frame.GetColorSetting("Select.FocusColor", Color.LightBlue); // die Farbe für das Objekt mit dem Focus foreach (IView vw in frame.AllViews) { for (int i = 0; i < repaintObjects.Count; ++i) { IFeedBack go = repaintObjects[i] as IFeedBack; if (go != null) { go.PaintTo3D(paintTo3D); } } bool oldSelectMode = paintTo3D.SelectMode; paintTo3D.SelectMode = true; for (int i = 0; i < paintAsSelected.Count; ++i) { IGeoObjectImpl go = paintAsSelected[i] as IGeoObjectImpl; if (go != null) { paintTo3D.SelectColor = selectColor; paintTo3D.OpenList("feedback"); go.PaintTo3D(paintTo3D); IPaintTo3DList list = paintTo3D.CloseList(); if (list != null) { paintTo3D.SelectedList(list, selectWidth); } } } paintTo3D.SelectMode = oldSelectMode; } if (paintAsTransparent.Count > 0) { paintTo3D.OpenList("feedback-transparent"); foreach (IGeoObject go in paintAsTransparent) { go.PaintTo3D(paintTo3D); } IPaintTo3DList displayList = paintTo3D.CloseList(); paintTo3D.Blending(true); paintTo3D.List(displayList); paintTo3D.Blending(false); } }
IPaintTo3DList IPaintTo3D.CloseList() { displayList.Close(); graphics = oldGraphics; IPaintTo3DList res = displayList; displayList = null; return(res); }
void IPaintTo3D.SelectedList(IPaintTo3DList paintThisList, int wobbleRadius) { }
void IPaintTo3D.List(IPaintTo3DList paintThisList) { }
void IPaintTo3D.List(IPaintTo3DList paintThisList) { DisplayList dl = paintThisList as DisplayList; graphics.DrawImageUnscaled(dl.bitmap, 0, 0); }