protected virtual void Dispose(bool disposing) { if (disposing && !_isDisposed) { _pactBuilder.Build(); _isDisposed = true; } }
public void TearDown() { _pactBuilder.Build(); }
public void OneTimeTearDown() { _pactBuilder.Build(); }
public void Dispose() { _pactBuilder.Build(); //Will save the pact file once finished }
public void CreatePact() => PactBuilder.Build();
void IDisposable.Dispose() { _pactBuilder.Build(); }