protected virtual void Dispose(bool disposing)
 {
     if (disposing && !_isDisposed)
     {
         _pactBuilder.Build();
         _isDisposed = true;
     }
 }
예제 #2
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 public void TearDown()
 {
     _pactBuilder.Build();
 }
예제 #3
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 public void OneTimeTearDown()
 {
     _pactBuilder.Build();
 }
예제 #4
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 public void Dispose()
 {
     _pactBuilder.Build(); //Will save the pact file once finished
 }
예제 #5
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 public void CreatePact() => PactBuilder.Build();
예제 #6
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 void IDisposable.Dispose()
 {
     _pactBuilder.Build();
 }