public PlayerPositionAndLookHandler(IPacketReadWriter packetSender, DataTypes dataTypes, IMinecraftComHandler handler, Player player, int protocolversion) { this.dataTypes = dataTypes; this.packetSender = packetSender; this.handler = handler; this.player = player; this.protocolversion = protocolversion; }
/// <summary> /// Initialize a new Forge protocol handler /// </summary> /// <param name="forgeInfo">Forge Server Information</param> /// <param name="protocolversion">Minecraft protocol version</param> /// <param name="datatypes">Minecraft data types handler</param> public Protocol18Forge(ForgeInfo forgeInfo, int protocolVersion, DataTypes dataTypes, Protocol18Handler protocol18, IMinecraftComHandler mcHandler) { this.forgeInfo = forgeInfo; this.protocolversion = protocolVersion; this.dataTypes = dataTypes; this.protocol18 = protocol18; this.mcHandler = mcHandler; this.packetReadWriter = packetReadWriter; }
public Protocol18Handler(TcpClient Client, int protocolVersion, IMinecraftComHandler handler, ForgeInfo forgeInfo, Player player) { this.player = player; ConsoleIO.SetAutoCompleteEngine(this); ChatParser.InitTranslations(); connectionInfo = new ConnectionInfo(new SocketWrapper(Client), 0); this.dataTypes = new DataTypes(protocolVersion); this.protocolversion = protocolVersion; this.handler = handler; this.pForge = new Protocol18Forge(forgeInfo, protocolVersion, dataTypes, this, handler); this.pTerrain = new Protocol18Terrain(protocolVersion, dataTypes, handler); if (protocolversion > (int)McVersion.V1142) { ConsoleIO.WriteLineFormatted("§8Terrain & Movements currently not handled for that MC version."); //Modify client pool for terrain? } if (player.GetInventoryEnabled() && protocolversion > (int)McVersion.V114) { ConsoleIO.WriteLineFormatted("§8Inventories are currently not handled for that MC version."); player.SetInventoryEnabled(false); } if (protocolversion >= (int)McVersion.V18) { if (protocolVersion >= (int)McVersion.V114) { Block.Palette = new Palette114(); } else { Block.Palette = new Palette113(); } } else { Block.Palette = new Palette112(); } packetReadWriter = new Protocol18PacketReadWriter(connectionInfo, dataTypes, protocolVersion); packetHandler = new Protocol18PacketHandler(protocolVersion, dataTypes, handler, packetReadWriter, pTerrain, pForge, worldInfo, this, player); pForge.packetReadWriter = packetReadWriter; }
public ResourecePackSendHandler(DataTypes dataTypes, IPacketReadWriter packetSender, int protocolversion) { this.dataTypes = dataTypes; this.packetSender = packetSender; this.protocolversion = protocolversion; }
public KeepAliveHandler(IPacketReadWriter packetSender) { this.packetSender = packetSender; }
public Protocol18PacketHandler(int protocolVersion, DataTypes dataTypes, IMinecraftComHandler handler, IPacketReadWriter packetSender, Protocol18Terrain pTerrain, Protocol18Forge pForge, WorldInfo worldInfo, Protocol18Handler protocol18Handler, Player player) { this.protocolversion = protocolVersion; MultiVersionHandler blockHandler = new MultiVersionHandler(protocolVersion); blockHandler.addPacketHandler(new BlockChangeHandler17(handler, dataTypes), (int)McVersion.V17). addPacketHandler(new BlockChangeHandler18(handler, dataTypes), (int)McVersion.V18); packetHandlers.Add(PacketIncomingType.BlockChange, blockHandler); packetHandlers.Add(PacketIncomingType.KeepAlive, new KeepAliveHandler(packetSender)); packetHandlers.Add(PacketIncomingType.JoinGame, new JoinGameHandler(handler, dataTypes, worldInfo, protocolVersion)); packetHandlers.Add(PacketIncomingType.ChatMessage, new ChatMessageHandler(handler, dataTypes)); packetHandlers.Add(PacketIncomingType.Respawn, new RespawnHandler(handler, dataTypes, worldInfo, protocolVersion)); packetHandlers.Add(PacketIncomingType.PlayerPositionAndLook, new PlayerPositionAndLookHandler(packetSender, dataTypes, handler, player, protocolVersion)); packetHandlers.Add(PacketIncomingType.ChunkData, new ChunkDataHandler(handler, dataTypes, pTerrain, worldInfo, protocolVersion)); packetHandlers.Add(PacketIncomingType.MultiBlockChange, new MultiBlockChangeHandler(handler, dataTypes, protocolVersion)); packetHandlers.Add(PacketIncomingType.MapChunkBulk, new MapChunkBulkHandler(handler, dataTypes, protocolVersion, pTerrain, worldInfo)); packetHandlers.Add(PacketIncomingType.UnloadChunk, new UnloadChunkHandler(handler, dataTypes, protocolVersion)); packetHandlers.Add(PacketIncomingType.PlayerListUpdate, new PlayerListUpdateHandler(handler, dataTypes, protocolVersion)); packetHandlers.Add(PacketIncomingType.TabCompleteResult, new TabCompleteResultHandler(handler, dataTypes, protocol18Handler, protocolVersion)); packetHandlers.Add(PacketIncomingType.PluginMessage, new PluginMessageHandler(handler, dataTypes, pForge, worldInfo, protocolVersion)); packetHandlers.Add(PacketIncomingType.KickPacket, new KickHandler(handler, dataTypes)); packetHandlers.Add(PacketIncomingType.NetworkCompressionTreshold, new NetworkCompressionThresholdHandler(handler, dataTypes, protocol18Handler, protocolVersion)); packetHandlers.Add(PacketIncomingType.OpenWindow, new OpenWindowHandler(player, dataTypes)); packetHandlers.Add(PacketIncomingType.CloseWindow, new CloseWindowHandler(dataTypes, player)); packetHandlers.Add(PacketIncomingType.WindowItems, new WindowItemsHandler(player, dataTypes)); packetHandlers.Add(PacketIncomingType.ResourcePackSend, new ResourecePackSendHandler(dataTypes, packetSender, protocolVersion)); }