public void ReadFromStream(IPacketCodec content) { Locale = content.ReadString(); ViewDistance = content.ReadSByte(); ChatMode = content.ReadVarIntEnum <ChatMode>(); ChatColors = content.ReadBoolean(); DisplayedSkinParts = content.ReadEnum <SkinPart>(); MainHand = content.ReadVarIntEnum <HandSide>(); DisableTextFiltering = content.ReadBoolean(); }
public void ReadFromStream(IPacketCodec content) { EntityId = content.ReadVarInt(); Position = content.ReadVector3d(); Rotation = content.ReadAngleRotation(); OnGround = content.ReadBoolean(); }
public void ReadFromStream(IPacketCodec content) { EntityId = content.ReadInt32(); IsHardcore = content.ReadBoolean(); Gamemode = content.ReadEnum <Gamemode>(); PreviousGamemode = content.ReadEnum <Gamemode>(); WorldCount = content.ReadVarInt(); WorldNames = content.ReadIdentifiers(WorldCount); DimensionCodec = content.ReadNbtTag <NbtCompound>(); Dimension = content.ReadNbtTag <NbtCompound>(); WorldName = content.ReadString(); HashedSeed = content.ReadInt64(); MaxPlayers = content.ReadVarInt(); ViewDistance = content.ReadVarInt(); ReducedDebugInfo = content.ReadBoolean(); EnableRespawnScreen = content.ReadBoolean(); IsDebug = content.ReadBoolean(); IsFlat = content.ReadBoolean(); }
public void ReadFromStream(IPacketCodec content) { EntityId = content.ReadVarInt(); var delta = new Vector3d { X = content.ReadInt16(), Y = content.ReadInt16(), Z = content.ReadInt16() }; delta *= 0.000244140625 /* 1/4096 */; Delta = delta; OnGround = content.ReadBoolean(); }
public void ReadFromStream(IPacketCodec content) { Position = content.ReadVector3d(); Rotation = content.ReadRotation(); var flags = content.ReadSByte(); XKind = (CoordKind)(flags & 0x01); YKind = (CoordKind)(flags >> 1 & 0x01); ZKind = (CoordKind)(flags >> 2 & 0x01); YRotKind = (CoordKind)(flags >> 3 & 0x01); XRotKind = (CoordKind)(flags >> 4 & 0x01); TeleportId = content.ReadVarInt(); DismountVehicle = content.ReadBoolean(); }
public void ReadFromStream(IPacketCodec content) { EntityId = content.ReadVarInt(); Type = content.ReadVarIntEnum <InteractType>(); if (Type == InteractType.InteractAt) { Target = content.ReadVector3(); } if (Type == InteractType.Interact || Type == InteractType.InteractAt) { Hand = content.ReadVarIntEnum <Hand>(); } Sneaking = content.ReadBoolean(); }
public void ReadFromStream(IPacketCodec content) { Position = content.ReadVector3d(); OnGround = content.ReadBoolean(); }
public void ReadFromStream(IPacketCodec content) { Difficulty = content.ReadEnum <Difficulty>(); DifficultyLocked = content.ReadBoolean(); }
public void ReadFromStream(IPacketCodec content) { Rotation = content.ReadRotation(); OnGround = content.ReadBoolean(); }
public void ReadFromStream(IPacketCodec content) { OnGround = content.ReadBoolean(); }