public SpriteHandler( IPPUMemoryMap ppuMemoryMap, PPURegisters registers, PaletteHandler paletteHandler) { this.registers = registers; this.ppuMemoryMap = ppuMemoryMap; this.paletteHandler = paletteHandler; }
public PaletteHandler(IPPUMemoryMap memoryMap) { this.memoryMap = (PPURawMemoryMap)memoryMap; var memorySegments = this.memoryMap.GetSegmentsInRange(0x3F00, 0x3FFF); this.backgroundPalette0 = this.memoryMap.GetMemorySegment <Palette>("Background palette 0"); this.backgroundPalette1 = this.memoryMap.GetMemorySegment <Palette>("Background palette 1"); this.backgroundPalette2 = this.memoryMap.GetMemorySegment <Palette>("Background palette 2"); this.backgroundPalette3 = this.memoryMap.GetMemorySegment <Palette>("Background palette 3"); this.spritePalette0 = this.memoryMap.GetMemorySegment <Palette>("Sprite palette 0"); this.spritePalette1 = this.memoryMap.GetMemorySegment <Palette>("Sprite palette 1"); this.spritePalette2 = this.memoryMap.GetMemorySegment <Palette>("Sprite palette 2"); this.spritePalette3 = this.memoryMap.GetMemorySegment <Palette>("Sprite palette 3"); }
public BackgroundHandler( IPPUMemoryMap ppuMemoryMap, PPURegisters registers, PPUInternalRegisters internalRegisters, ScrollHandler scrollHandler, PaletteHandler paletteHandler) { this.registers = registers; this.ppuMemoryMap = ppuMemoryMap; this.scrollHandler = scrollHandler; this.paletteHandler = paletteHandler; this.internalRegisters = internalRegisters; foreach (var patternTable in this.ppuMemoryMap.GetMemorySegments <PatternTable>()) { if (patternTable.Range.Min == 0x0000) { this.patternTable0 = patternTable; } else if (patternTable.Range.Min == 0x1000) { this.patternTable1 = patternTable; } } foreach (var nameTable in this.ppuMemoryMap.GetMemorySegments <Nametable>()) { if (nameTable.Range.Min == 0x2000) { this.nameTable0 = nameTable; } else if (nameTable.Range.Min == 0x2400) { this.nameTable1 = nameTable; } else if (nameTable.Range.Min == 0x2800) { this.nameTable2 = nameTable; } else if (nameTable.Range.Min == 0x2C00) { this.nameTable3 = nameTable; } } }
public RicohRP2C02( IPPUMemoryMap memoryMap, PPURegisters registers, PPUInternalRegisters internalRegisters, ScrollHandler scrollHandler, PaletteHandler paletteHandler, BackgroundHandler backgroundHandler, PixelMuxer pixelMuxer, SpriteHandler spriteHandler) { this.InternalRegisters = internalRegisters; this.Registers = registers; this.MemoryMap = (PPURawMemoryMap)memoryMap; this.ScrollHandler = scrollHandler; this.PaletteHandler = paletteHandler; this.BackgroundHandler = backgroundHandler; this.SpriteHandler = spriteHandler; this.PixelMuxer = pixelMuxer; }