public void HostLobby() { networkManager.StartHost(); landingPagePanel.SetActive(false); hostIPAddressText.text = "IP Address: " + IPManager.GetLocalIPAddress(); }
// Start is called before the first frame update void Start() { NetworkManager = GameObject.Find("NetworkManager"); NetworkManagerScript = NetworkManager.GetComponent <CustomNetworkManager>(); hostButton.onClick.AddListener(hostGame); joinButton.onClick.AddListener(joinGame); ipOut.text = IPManager.GetLocalIPAddress(); }
public override void OnInspectorGUI() { MuseListener ml = (MuseListener)target; EditorGUILayout.LabelField("IP Address: ", IPManager.GetLocalIPAddress()); float curveFieldHeight = 50; EditorGUILayout.CurveField("δ Delta", ml.delta.curve, Color.red, new Rect(), GUILayout.Height(curveFieldHeight)); EditorGUILayout.CurveField("θ Theta", ml.theta.curve, Color.magenta, new Rect(), GUILayout.Height(curveFieldHeight)); EditorGUILayout.CurveField("α Alpha", ml.alpha.curve, Color.cyan, new Rect(), GUILayout.Height(curveFieldHeight)); EditorGUILayout.CurveField("β Beta", ml.beta.curve, Color.green, new Rect(), GUILayout.Height(curveFieldHeight)); EditorGUILayout.CurveField("γ Gamma", ml.gamma.curve, Color.yellow, new Rect(), GUILayout.Height(curveFieldHeight)); DrawDefaultInspector(); }
//When first spawn private void Start() { gameState.Initiate(this); DontDestroyOnLoad(gameObject); //If object is local, tell the server to give it its value if (isLocalPlayer) { CmdSetupNetworkPresence(IPManager.GetLocalIPAddress()); } //If you are server, then run if (isServer) { RoomSystem.instance.AddPlayer(this); return; } //If you are not the server, then load a new scene SceneManager.LoadScene("Game"); }
public static string createRequestMessage(int port) { return("SurfaceMessage" + MessageSeparators.L0 + IPManager.GetLocalIPAddress() + MessageSeparators.L1 + port); }
void Start() { m_OwnIp.text = "Server IP: " + IPManager.GetLocalIPAddress(); }
public void ShowIP() { ipText.text = IPManager.GetLocalIPAddress(); }
public PlayerData() { m_name = "Default_Name"; m_ipaddress = IPManager.GetLocalIPAddress(); m_color = new Color(0, 0, 0); }