/// <summary> /// Creates a drone /// </summary> protected override void Execute() { AudioManager.PlayClipByID("clip_respawn", transform.position); // Spawn the drone GameObject go = new GameObject(blueprint.name); Drone drone = go.AddComponent <Drone>(); drone.blueprint = blueprint; drone.faction = craft.GetFaction(); drone.transform.position = part.transform.position; drone.spawnPoint = part.transform.position; drone.type = spawnData.type; drone.Init(); drone.SetOwner(craft); craft.GetSectorManager().InsertPersistentObject(drone.blueprint.name, go); if (craft as ICarrier != null) { drone.getAI().setMode(AirCraftAI.AIMode.Path); } else { if (drone.type != DroneType.Worker) { drone.getAI().follow(craft.GetTransform()); } else { drone.getAI().setMode(AirCraftAI.AIMode.Tractor); drone.getAI().owner = craft; } } }
/// <summary> /// Creates a drone /// </summary> protected override void Execute() { AudioManager.PlayClipByID("clip_respawn", transform.position); // Spawn the drone GameObject go = new GameObject(blueprint.name); Drone drone = go.AddComponent <Drone>(); drone.blueprint = blueprint; drone.faction = craft.GetFaction(); drone.transform.position = part.transform.position; drone.spawnPoint = part.transform.position; drone.type = spawnData.type; drone.Init(); drone.SetOwner(craft); craft.GetSectorManager().InsertPersistentObject(drone.blueprint.name, go); if (SectorManager.instance && SectorManager.instance.GetComponentInChildren <BattleZoneManager>()) { var stats = SectorManager.instance.GetComponentInChildren <BattleZoneManager>().stats.Find(s => s.faction == Core.faction); if (stats == null) { stats = new BattleZoneManager.Stats(Core.faction); SectorManager.instance.GetComponentInChildren <BattleZoneManager>().stats.Add(stats); } stats.droneSpawns++; } if (craft is ICarrier || craft is AirWeaponStation || craft is GroundWeaponStation) { drone.getAI().setMode(AirCraftAI.AIMode.Path); } else { if (drone.type != DroneType.Worker) { drone.getAI().follow(craft.GetTransform()); } else { drone.getAI().setMode(AirCraftAI.AIMode.Tractor); drone.getAI().owner = craft; } } }