public HypeCommand(IRepository repository, IOverlayNotification overlayNotification) : base(repository, UserRole.Everyone) { _overlayNotification = overlayNotification; Cooldown = TimeSpan.FromMinutes(2); }
public HangmanGame(ICurrencyGenerator currencyGenerator, IRepository repository, IOverlayNotification overlayNotification) { _currencyGenerator = currencyGenerator; _repository = repository; _overlayNotification = overlayNotification; }