/// <summary> /// Adds the given element to the collection /// </summary> /// <param name="item">The item to add</param> public override void Add(IModelElement item) { IOperationalLimit operationalLimitValueCasted = item.As <IOperationalLimit>(); if ((operationalLimitValueCasted != null)) { this._parent.OperationalLimitValue.Add(operationalLimitValueCasted); } if ((this._parent.Terminal == null)) { ITerminal terminalCasted = item.As <ITerminal>(); if ((terminalCasted != null)) { this._parent.Terminal = terminalCasted; return; } } if ((this._parent.Equipment == null)) { IEquipment equipmentCasted = item.As <IEquipment>(); if ((equipmentCasted != null)) { this._parent.Equipment = equipmentCasted; return; } } }
/// <summary> /// Adds the given element to the collection /// </summary> /// <param name="item">The item to add</param> public override void Add(IModelElement item) { IOperationalLimit operationalLimitCasted = item.As <IOperationalLimit>(); if ((operationalLimitCasted != null)) { this._parent.OperationalLimit.Add(operationalLimitCasted); } }
/// <summary> /// Removes the given item from the collection /// </summary> /// <returns>True, if the item was removed, otherwise False</returns> /// <param name="item">The item that should be removed</param> public override bool Remove(IModelElement item) { IOperationalLimit operationalLimitItem = item.As <IOperationalLimit>(); if (((operationalLimitItem != null) && this._parent.OperationalLimit.Remove(operationalLimitItem))) { return(true); } return(false); }
/// <summary> /// Removes the given item from the collection /// </summary> /// <returns>True, if the item was removed, otherwise False</returns> /// <param name="item">The item that should be removed</param> public override bool Remove(IModelElement item) { IOperationalLimit operationalLimitItem = item.As <IOperationalLimit>(); if (((operationalLimitItem != null) && this._parent.OperationalLimitValue.Remove(operationalLimitItem))) { return(true); } if ((this._parent.Terminal == item)) { this._parent.Terminal = null; return(true); } if ((this._parent.Equipment == item)) { this._parent.Equipment = null; return(true); } return(false); }