예제 #1
0
        private void OnGUI()
        {
            if (GUILayout.Button("Click1"))
            {
                if (m_IObjectPoo01.CanSpawn("对象池01_对象1"))
                {
                    Debug.Log((m_TempObj = m_IObjectPoo01.Spawn("对象池01_对象1").Target as GameObject).name);
                }
            }



            if (GUILayout.Button("Click2"))
            {
                m_IObjectPoo01.Unspawn(m_TempObj);
            }


            if (GUILayout.Button("Click3"))
            {
                m_Target = gameObject.Spawn <OPDemo>("对象池03_对象1", "对象1");
            }

            if (GUILayout.Button("Click4"))
            {
                m_Target.Unspawn <OPDemo>("对象池03_对象1");
            }
        }
예제 #2
0
                /// <summary>
                /// 加载资源代理轮询。
                /// </summary>
                /// <param name="elapseSeconds">逻辑流逝时间,以秒为单位。</param>
                /// <param name="realElapseSeconds">真实流逝时间,以秒为单位。</param>
                public void Update(float elapseSeconds, float realElapseSeconds)
                {
                    if (m_WaitingType == WaitingType.None)
                    {
                        return;
                    }

                    if (m_WaitingType == WaitingType.WaitForAsset)
                    {
                        if (IsAssetLoading(m_Task.AssetName))
                        {
                            return;
                        }

                        m_WaitingType = WaitingType.None;
                        AssetObject assetObject = m_AssetPool.Spawn(m_Task.AssetName);
                        if (assetObject == null)
                        {
                            TryLoadAsset();
                            return;
                        }

                        OnAssetObjectReady(assetObject);
                        return;
                    }

                    if (m_WaitingType == WaitingType.WaitForDependencyAsset)
                    {
                        LinkedListNode <string> current = m_LoadingDependencyAssetNames.First;
                        while (current != null)
                        {
                            if (!IsAssetLoading(current.Value))
                            {
                                LinkedListNode <string> next = current.Next;
                                if (!m_AssetPool.CanSpawn(current.Value))
                                {
                                    OnError(LoadResourceStatus.DependencyError, string.Format("Can not find dependency asset object named '{0}'.", current.Value));
                                    return;
                                }

                                m_LoadingDependencyAssetNames.Remove(current);
                                current = next;
                                continue;
                            }

                            current = current.Next;
                        }

                        if (m_LoadingDependencyAssetNames.Count > 0)
                        {
                            return;
                        }

                        m_WaitingType = WaitingType.None;
                        OnDependencyAssetReady();
                        return;
                    }

                    if (m_WaitingType == WaitingType.WaitForResource)
                    {
                        if (IsResourceLoading(m_Task.ResourceInfo.ResourceName.Name))
                        {
                            return;
                        }

                        ResourceObject resourceObject = m_ResourcePool.Spawn(m_Task.ResourceInfo.ResourceName.Name);
                        if (resourceObject == null)
                        {
                            OnError(LoadResourceStatus.DependencyError, string.Format("Can not find resource object named '{0}'.", m_Task.ResourceInfo.ResourceName.Name));
                            return;
                        }

                        m_WaitingType = WaitingType.None;
                        OnResourceObjectReady(resourceObject);
                        return;
                    }
                }