예제 #1
0
        private void DisableAssociatedMagicSchools(IObjectEffectGetter e)
        {
            if (!(e.EnchantType == ObjectEffect.EnchantTypeEnum.StaffEnchantment || e.CastType == CastType.ConstantEffect))
            {
                return;
            }
            foreach (var effect in e.Effects)
            {
                var me = effect.BaseEffect.TryResolve(State.LinkCache);
                if (me == null)
                {
                    continue;
                }
                if (me.MagicSkill == ActorValue.None)
                {
                    continue;
                }

                var meo = Patch.MagicEffects.GetOrAddAsOverride(me);
                meo.MagicSkill = ActorValue.None;
            }
        }
예제 #2
0
        public static void FormLink()
        {
            var mod   = new SkyrimMod(Utility.LightMasterModKey, SkyrimRelease.SkyrimLE);
            var light = mod.Lights.AddNew();
            var cache = mod.ToImmutableLinkCache();

            var link         = new FormLink <ISkyrimMajorRecordGetter>(light.FormKey);
            var nullableLink = new FormLinkNullable <ISkyrimMajorRecordGetter>(light.FormKey);
            IFormLinkGetter <ISkyrimMajorRecordGetter> iLink = link;

            // Normal resolution
            link.TryResolve(cache, out var _);
            link.TryResolve <ISkyrimMajorRecordGetter>(cache, out var _);
            link.Resolve(cache);
            link.TryResolve <ILightGetter>(cache, out var _);
            link.TryResolve(cache, out ILightGetter _);
            link.Resolve <ILightGetter>(cache);

            nullableLink.TryResolve(cache, out var _);
            nullableLink.TryResolve <ISkyrimMajorRecordGetter>(cache, out var _);
            nullableLink.Resolve(cache);
            nullableLink.TryResolve <ILightGetter>(cache, out var _);
            nullableLink.TryResolve(cache, out ILightGetter _);
            nullableLink.Resolve <ILightGetter>(cache);

            iLink.TryResolve(cache, out var _);
            iLink.Resolve(cache);
            iLink.TryResolve <ISkyrimMajorRecordGetter, ILightGetter>(cache, out var _);
            iLink.TryResolve(cache, out ILightGetter _);
            iLink.Resolve <ISkyrimMajorRecordGetter, ILightGetter>(cache);

            // Context resolution
            link.TryResolveContext <ISkyrimMod, ISkyrimModGetter, ISkyrimMajorRecord, ISkyrimMajorRecordGetter>(cache, out var _);
            link.TryResolveContext <ISkyrimMod, ISkyrimModGetter, ISkyrimMajorRecord, ISkyrimMajorRecordGetter>(cache, out IModContext <ISkyrimMod, ISkyrimModGetter, ISkyrimMajorRecord, ISkyrimMajorRecordGetter> _);
            link.ResolveContext <ISkyrimMod, ISkyrimModGetter, ISkyrimMajorRecord, ISkyrimMajorRecordGetter>(cache);
            link.TryResolveContext <ISkyrimMod, ISkyrimModGetter, ISkyrimMajorRecordGetter, ILight, ILightGetter>(cache, out var _);
            link.TryResolveContext(cache, out IModContext <ISkyrimMod, ISkyrimModGetter, ILight, ILightGetter> _);
            link.ResolveContext <ISkyrimMod, ISkyrimModGetter, ISkyrimMajorRecordGetter, ILight, ILightGetter>(cache);

            nullableLink.TryResolveContext <ISkyrimMod, ISkyrimModGetter, ISkyrimMajorRecord, ISkyrimMajorRecordGetter>(cache, out var _);
            nullableLink.TryResolveContext <ISkyrimMod, ISkyrimModGetter, ISkyrimMajorRecord, ISkyrimMajorRecordGetter>(cache, out IModContext <ISkyrimMod, ISkyrimModGetter, ISkyrimMajorRecord, ISkyrimMajorRecordGetter> _);
            nullableLink.ResolveContext <ISkyrimMod, ISkyrimModGetter, ISkyrimMajorRecord, ISkyrimMajorRecordGetter>(cache);
            nullableLink.TryResolveContext <ISkyrimMod, ISkyrimModGetter, ISkyrimMajorRecordGetter, ILight, ILightGetter>(cache, out var _);
            nullableLink.TryResolveContext(cache, out IModContext <ISkyrimMod, ISkyrimModGetter, ILight, ILightGetter> _);
            nullableLink.ResolveContext <ISkyrimMod, ISkyrimModGetter, ISkyrimMajorRecordGetter, ILight, ILightGetter>(cache);

            iLink.TryResolveContext <ISkyrimMod, ISkyrimModGetter, ISkyrimMajorRecord, ISkyrimMajorRecordGetter>(cache, out var _);
            iLink.ResolveContext <ISkyrimMod, ISkyrimModGetter, ISkyrimMajorRecord, ISkyrimMajorRecordGetter>(cache);
            iLink.TryResolveContext <ISkyrimMod, ISkyrimModGetter, ISkyrimMajorRecordGetter, ILight, ILightGetter>(cache, out var _);
            iLink.TryResolveContext(cache, out IModContext <ISkyrimMod, ISkyrimModGetter, ILight, ILightGetter> _);
            iLink.ResolveContext <ISkyrimMod, ISkyrimModGetter, ISkyrimMajorRecordGetter, ILight, ILightGetter>(cache);

            // Getter interface conversion
            IPerkGetter             getter   = new Perk(Utility.Form1, SkyrimRelease.SkyrimLE);
            Perk                    direct   = new Perk(Utility.Form2, SkyrimRelease.SkyrimLE);
            IPerk                   setter   = new Perk(Utility.Form2, SkyrimRelease.SkyrimLE);
            IFormLink <IPerkGetter> formLink = new FormLink <IPerkGetter>();

            formLink = getter.AsLink();
            formLink = direct.AsLink();
            formLink = setter.AsLink();
            formLink.SetTo(direct);
            formLink.SetTo(getter);
            formLink.SetTo(setter);
            formLink.SetTo(formLink);

            IObjectEffectGetter             objGetter = null !;
            IFormLink <IEffectRecordGetter> aLink     = new FormLink <IEffectRecordGetter>();

            aLink.SetTo(objGetter);

            IFormLink <ISkyrimMajorRecordGetter> majRecordLink = new FormLink <ISkyrimMajorRecordGetter>();
            IFormLink <IKeywordGetter>           keywordLink   = new FormLink <IKeywordGetter>();

            majRecordLink.SetTo(keywordLink);
            majRecordLink.TryResolve <IKeywordGetter>(cache, out var keyw);
        }
예제 #3
0
 public EnchantmentData(LunarEnchantmentData lunarEnchantmentData, Tier tier, IObjectEffectGetter objectEffectGetter)
 {
     _lunarEnchantmentData = lunarEnchantmentData;
     Tier = tier;
     ObjectEffectGetter = objectEffectGetter;
 }