void Update() { DirectionMov = Vector3.zero; if (Input.GetMouseButton(0)) { targetPos = IO_Mouse.MouseWorldPosition(transform.position, mask); } if (!IsFlying) { DirectionMov = AI_Steering.Seek(transform.position, targetPos, SeekForce, Range, curve); } else { DirectionMov = AI_Steering.SeekFlying(transform.position, targetPos, SeekForce, Range, curve); } //Avatar visuals var speed = Mathf.Min(RB.velocity.sqrMagnitude / MAXSPEED, 1.0f); if (speed > 0.1f) { anim.SetFloat("IsMoving", 1.0f); CalculateRotation(); } else { anim.SetFloat("IsMoving", 0.0f); } anim.SetFloat("Speed", speed); }
void Update() { DirectionMov = Vector3.zero; if (Target) { targetPos = Target.position; } else { targetPos = IO_Mouse.MouseWorldPosition(transform.position, mask); } if (!IsFlying) { DirectionMov = AI_Steering.Seek(transform.position, targetPos, SeekForce, Range, curve); DirectionMov += AI_Steering.Flee(transform.position, targetPos, FleeForce, Range, curve); } else { DirectionMov = AI_Steering.SeekFlying(transform.position, targetPos, SeekForce, Range, curve); DirectionMov += AI_Steering.FleeFlying(transform.position, targetPos, FleeForce, Range, curve); } //Rotation if (DirectionMov.sqrMagnitude > 0f) { avatar.forward = DirectionMov; } }
void Update() { directionMove = Vector3.zero; if (Input.GetMouseButton(0)) { Vector3 targetPos = IO_Mouse.MouseWorldPosition(transform.position, mask); directionMove = AI_Steering.SeekFlying(transform.position, targetPos, Speed); } }