void Awake() { gameConfig = _ioController.ParseGameConfig(); Init(gameConfig); _sceneController.onReady += SceneReady; _physicsController.onRemoveBlue += _uiController.OnRemoveBlue; _physicsController.onRemoveRed += _uiController.OnRemoveRed; _physicsController.onOver += Over; _State = State.Idle; Spawn(gameConfig); }