public async void SaveScene() { IO.Swagger.Model.SaveSceneResponse saveSceneResponse = await Base.GameManager.Instance.SaveScene(); if (!saveSceneResponse.Result) { saveSceneResponse.Messages.ForEach(Debug.LogError); Base.NotificationsModernUI.Instance.ShowNotification("Scene save failed", saveSceneResponse.Messages.Count > 0 ? saveSceneResponse.Messages[0] : "Failed to save scene"); return; } Base.NotificationsModernUI.Instance.ShowNotification("Scene save sucessfull", ""); }
public async void SaveScene() { IO.Swagger.Model.SaveSceneResponse saveSceneResponse = await Base.GameManager.Instance.SaveScene(); if (!saveSceneResponse.Result) { saveSceneResponse.Messages.ForEach(Debug.LogError); Notifications.Instance.ShowNotification("Scene save failed", saveSceneResponse.Messages.Count > 0 ? saveSceneResponse.Messages[0] : "Failed to save scene"); return; } else { SaveSceneBtn.SetInteractivity(false, "There are no unsaved changes"); _ = UpdateBuildAndSaveBtns(); } Notifications.Instance.ShowNotification("Scene save sucessfull", ""); }