public GameStateService(INotationService notationService, IPGNService pgnService, IMoveService moveService, IAttackService attackService) { _notationService = notationService; _pgnService = pgnService; _moveService = moveService; _attackService = attackService; }
//ctor public MainViewModel() { _service = new NotationService(); InputNotations = _service.GetNotationsNames(); OutputNotations = _service.GetNotationsNames(); SelectedInputNotation = 0; SelectedOutputNotation = 0; }